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A small indie team, currently working on narrative driven horror games!

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Back Then - New Story Teaser

Back Then - New Story Teaser

Back Then

Thomas Eilian is an elderly poet and writer diagnosed with Alzheimer’s. Bound to only move around in a wheelchair, he finds himself alone for what seems...

Back Then - Devblog #9 | Foundation

Back Then - Devblog #9 | Foundation

Back Then

The title of this particular blog is "Foundation", as that is what the team and I are focused on doing at the moment, building our studio foundation so...

Back Then - Devblog #8 | Elapse

Back Then - Devblog #8 | Elapse

Back Then

If we had to describe 2019 in a word, that would be it. Looking back, the past year has without a doubt been a roller-coaster. There’s been ups, and...

Back Then - Devblog #7 | Stride

Back Then - Devblog #7 | Stride

Back Then

The month of November brings a lot of good news and great strides by the team. From conventions to us winning an award to country-wide national coverage...

Back Then - Devblog #6 | Renewal

Back Then - Devblog #6 | Renewal

Back Then 2 comments

It's been quite a while since we showed you what we've been working on, with good reason. This past month of October was spent in full production mode...

Back Then - Devblog #5 | Candescent

Back Then - Devblog #5 | Candescent

Back Then

The past few weeks have been hectic, but with great reason, so much has happened the past 2 weeks so let's break it all down.

Back Then - Devblog #4 | Exposure

Back Then - Devblog #4 | Exposure

Back Then

Some strategies work, and others don't, we're taking a look at how we're preparing for "convention season".

Back Then - Teaser Trailer

Back Then - Teaser Trailer

Back Then

‘Back Then’ is a short atmospheric first-person adventure game, with elements of detective exploration, mystery, and themes of self-discovery.

Back Then - Devblog #3 | Immersion

Back Then - Devblog #3 | Immersion

Back Then 4 comments

From twisting normal game mechanics on their head to making the world cohesive in both narrative and gameplay are topics we'll cover in today's edition...

Back Then - Devblog #2 | Control

Back Then - Devblog #2 | Control

News

Welcome to the second blog edition of 'Back Then'! In this edition, we're talking about how the controls worked before, what caused us to change them...

Back Then - Devblog #1 | Impact

Back Then - Devblog #1 | Impact

News 1 comment

Welcome to the first blog edition of 'Back Then', a game about a wheelchair-bound Alzheimer's victim.

A look back at 2018

A look back at 2018

The Irrational World Of Damien

Note: This post is extremely long, we're going to talk about the events that most marked us as creators and how they changed the project as a whole. This...

Dev Blog #7 - Pre-alpha update, making the scenarios come alive

Dev Blog #7 - Pre-alpha update, making the scenarios come alive

The Irrational World Of Damien

In this blog we'll be talking about the newest update to the pre-alpha demo and why we made the changes we did, we'll show you some videos youtubers made...

Dev Blog #6 - Indie X report, pre-alpha is released and what's next?

Dev Blog #6 - Indie X report, pre-alpha is released and what's next?

The Irrational World Of Damien

From our first award win to a playable pre-alpha demo, we're discussing what's been going on and what's happening next!

Dev Blog #5 - Enemies

Dev Blog #5 - Enemies

The Irrational World Of Damien

Enemies in Shine are manifestations of emotions, issues and behaviours us human folk have, things such as pretending everything is ok when you have a...

Dev Blog #4 - Art and how we got there.

Dev Blog #4 - Art and how we got there.

The Irrational World Of Damien

Let’s talk about what the game has the most of, scenes. You know what I’m talking about, the game consists of “rooms” or “screens” or well...

Dev Blog #3 - Game Feel

Dev Blog #3 - Game Feel

The Irrational World Of Damien

Game feel is a very weird thing to talk about, I know, but it’s essencial to make a game have it’s own identity, games, especially indie games, thrive...

Shine - Dev Blog #2 - Mechanics

Shine - Dev Blog #2 - Mechanics

News 2 comments

In the second edition we’ll be going what makes Shine tick, what you do in it, what makes it flow and how we got there.

A Demon's Game - 2 year retrospective, how far I've come

A Demon's Game - 2 year retrospective, how far I've come

A Demon's Game 2 comments

Sometimes you have to fall down to the bottom to rise back up to the top.

A Demon's Game is back in action

A Demon's Game is back in action

A Demon's Game 3 comments

It's been 4 long months, I had time to think about what I wanted to do with the game and this is the result.