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The most world-class game engine to date, Unreal Engine 4 gives you the power to do more than ever before. Bring your creative visions to life directly in game without programmer assistance via the new Unreal Blueprint.

Unreal Engine 4’s architecture offers fully dynamic lighting features, cutting down on development time and ensuring less iteration on creative ideas. With significant new visual features, Unreal Engine 4 enables you to achieve high-end visuals, while remaining both scalable and accessible to make games for low-spec PCs.

If you wish to add mod support to your UE4 game, we recommend the use of the Unreal Engine 4 Engine Mod Browser and Manager Plugin created by mod.io, which makes it easy to support UGC.

Tool highlights/features for developers include:

  • Make updates directly in game without ever pausing gameplay with Hot Reload. This tool allows you to quickly find and edit C++ code and see those changes reflected immediately in game.
  • After an update is made, Instant Game Preview gives you the power to spawn a player and play anywhere in game without needing to wait for files to save.
  • The all-new Code View saves you time by allowing you to browse C++ functions directly on game characters then jump straight to source code lines in Visual Studio to make changes.
  • Live Blueprint Debugging enables you to interactively visualize the flow of gameplay code while testing your game.
  • Now you can quickly debug and update gameplay behaviors when they happen through the new Simulate Mode. This tool lets you run game logic in the editor viewport and inspect AI as the game characters perform actions.
  • View your game in full-screen within the editing environment with the Immersive View tool. This allows programmers to complete iterations on gameplay changes without added UI clutter or distractions.
  • Possess/Eject Features allow at any time while playing in editor to easily “eject” from the player and take control of the camera to inspect specific in-game objects that may not be behaving properly.
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Greetings, Alvarians! It's been a whirlwind of exciting developments lately. First up, a massive update just landed on Steam, bringing a wealth of new features and improvements:

World

  • Enhanced NPCs: Most NPCs now boast revamped faces, making them more expressive and realistic. Conversations are more dynamic thanks to new NPC reactions.
  • Explore at Your Pace: Take in the sights unhurriedly with the addition of walking and running for Zoltae.
  • Key Character Icons: Easily identify important figures with new character icons.
  • Smoother Looting: Enjoy a streamlined experience with the removal of the text screen when opening crates and barrels.
  • Unveiling the Old Bazzya: Venture into a brand new area – the Old Bazzya map – shrouded in history and mystery. Prepare for new interactions and a captivating historical arc on the Old Bazzya Road.

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Combat

  • Immersive Battles: Experience more engaging combat with fixes and the implementation of dynamic combat cameras.
  • Revamped Combat HUD: Stay informed with a redesigned combat HUD offering better readability of information.
  • Action Cancellation: Easily cancel your selected actions with a simple right-click (a previous bug has been squashed!).
  • Boss Fight Revamped: The first boss has been redesigned to provide a more challenging encounter.

Menus

  • Improved Consistency: Menus have received a consistency boost with typo harmonization.

Get ready to delve into an even richer and more captivating Alvara adventure with this update!

Catch the Alvara Stream and Interview!

Missed out on the live stream? No worries! You can still catch the Alvara playtest and interview on Okhmhaka's Twitch channel here:

(The interview is in French, but subtitles are available.)

See you soon in Alvara!

Alvara on Steam : Alvara
Join the ALVARA on Discord: Alvara

Follow us on:
Web: Lesmondesdalvara.com

Twitter: Alvara

Facebook: Alvara

New concept art and video from the alien abduction horror "They Are Here"

New concept art and video from the alien abduction horror "They Are Here"

They Are Here: Alien Abduction Horror

First-person horror about alien abduction at the Grayswood farm. The game is inspired by such movies as Signs and The X-Files. Play demo!

Full release on May 2!

Full release on May 2!

Great Houses of Calderia

We’re fast approaching the end of Early Access, here’s what’s to come and everything that was accomplished.

Morels: The Hunt 2 is Officially Released on Steam!

Morels: The Hunt 2 is Officially Released on Steam!

Morels: The Hunt 2

We are extremely excited to announce that Morels: The Hunt 2 is officially live and released on Steam!

Suspended Caves

Suspended Caves

Project Utgardr 2 comments

A new section of Project Utgardr is now available for early access.

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Post comment Comments  (0 - 10 of 46)
abraizkhan0619
abraizkhan0619 - - 1 comments

Greystone VS Sevarog knight | Made In Unreal Engine 5 Early Access
Made this demo using unreal engine 5, it showcases the new AI system I have implemented using Behavior Tree, Implemented God of War Leviathan Axe and destruction system using Chaos Destruction, Lighting In UE5 uses Lumen, I have adjusted some Post Processing to give the game more cinematic look, Takedown system is Implemented and work is still in progress with this. I am still learning so feel free to give suggestions.

Reply Good karma Bad karma+2 votes
Artur_Cherkasov
Artur_Cherkasov - - 12 comments

One of the best engines ever!

Reply Good karma Bad karma+4 votes
darkelf1
darkelf1 - - 440 comments

playing gears 5 and really love it.but sad to see no unreal series anymore

Reply Good karma Bad karma+3 votes
romadoma
romadoma - - 155 comments

Hi, people! I'm just leaving this here - Answers.unrealengine.com

It's a feature request for UE4 developers. If someone have similar problem, or just wanna help to add this feature to new version of engine - please vote.

Thanks.

P.S. IT'S NOT A SPAM, if you just don't care - never mind this link - it's only for developers.

Reply Good karma Bad karma+4 votes
Gamebrain87
Gamebrain87 - - 13 comments

Thanks kylo ren

Reply Good karma Bad karma+4 votes
OverRated
OverRated - - 2,885 comments

Why not just use a component?

Reply Good karma Bad karma+4 votes
romadoma
romadoma - - 155 comments

Objects are not Actors, it's just a generic classes, which don't have any components (if I correctly understand your question.)

Reply Good karma Bad karma+4 votes
RedSpotSylphina
RedSpotSylphina - - 18 comments

Unreal Engine 4 is powerful, user-friendly, and doesn't require high programming skill. I create art and game design, nodes help me with programming, and all sound/music licences can be easily purchased. I can develop my game by myself :)

Reply Good karma Bad karma+8 votes
strelokqvt
strelokqvt - - 75 comments

I completely agree.
UE4 - good dev software.

Reply Good karma Bad karma+4 votes
TheMasterCoder
TheMasterCoder - - 33 comments

Hey, problem, is there any way to port maps from the Source Engine to Unreal Engine 4?

Reply Good karma Bad karma+6 votes
Themanwithideas
Themanwithideas - - 54 comments

Can you port them to a 3D modeling program if you can just import it from there.

Reply Good karma Bad karma+6 votes
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