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Wave Engine was born on February 21, 2013 with the exciting mission of developing an engine to help the mobile game developers’ community.

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Improving performance of my Wave Engine games (2/2)

Improving performance of my Wave Engine games (2/2)

QA/Testing Tutorial

This article is the second part of how to improve performance of my Wave Engine games. So if you do not know it yet, I recommend you read the first article...

Improving performance of my Wave Engine games (1/2)

Improving performance of my Wave Engine games (1/2)

QA/Testing Tutorial

In this article we are going to review some graphic concepts that will help you to improve performance of a Wave Engine game. We will make use of Visual...

Graphics Debugging Wave Engine games in Visual Studio 2015

Graphics Debugging Wave Engine games in Visual Studio 2015

QA/Testing Tutorial

When you are developing a mobile game, it is very important to have good performance. Although mobiles and tables with very powerful hardware exist, you...

Creating 3D animation sequences with WaveEngine Game Actions

Creating 3D animation sequences with WaveEngine Game Actions

Animation Tutorial

In this article we are going to see how to create a simple 3D animation sequence, it is very useful when you want to create initial tutorials or real...

Social Service in WaveEngine

Social Service in WaveEngine

Other Tutorial

This article will give you an idea of how the new WaveEngine extension could be used in your existing WaveEngine game. We will make use of an already...

Build a Simple Oculus Rift application

Build a Simple Oculus Rift application

Other Tutorial 2 comments

Oculus Rift is a virtual reality head-mounted display, developed by Oculus. This brings amazing virtual experiences to all users. For more information...

Unit Testing in Wave Engine

Unit Testing in Wave Engine

QA/Testing Tutorial

Unit Testing is a very useful technique when developing games. It offers a lot of benefits as automated tests that can be run on a Continuous Integration...

Create 2D SpriteSheets with TexturePacker and import it to WaveEngine

Create 2D SpriteSheets with TexturePacker and import it to WaveEngine

Textures Tutorial

To import a TexturePacker file you have to create a new Sprite Sheet and then click on the “Import TexturePacker file” button then select the .XML...

Custom components and RenderProperty attributes on Wave Engine 2.0 (Part 2)

Custom components and RenderProperty attributes on Wave Engine 2.0 (Part 2)

Other Tutorial

In this second part we will review all RenderProperty attributes available on WaveEngine 2.0. But if you did not see the first article then we recommend...

Custom components and RenderProperty attributes on Wave Engine 2.0 (Part 1)

Custom components and RenderProperty attributes on Wave Engine 2.0 (Part 1)

Other Tutorial

Wave Engine 2.0 provides a components set to define different types of entities.The components code is available to download on our github repository...

Creating Geometry

Creating Geometry

Client Side Coding Tutorial 3 comments

Be able to create a Geometry Object. For example a Cube.

Create a New Material

Create a New Material

Client Side Coding Tutorial 1 comment

In this tutorial we will learn how to create a new material with custom rendering for using on any Wave Engine game.

Using Fonts with Wave Engine

Using Fonts with Wave Engine

Client Side Coding Tutorial 1 comment

When we create a menu for our game we will need to add different labels or buttons with some text. In this post we will learn how we can set different...

Wave Engine `Project Generator (Android and iOS)

Wave Engine `Project Generator (Android and iOS)

Client Side Coding Tutorial 3 comments

Wave Engine Project Generator allow us to generate the code for the different platforms supported by Wave Engine.

Diagnostics

Diagnostics

Client Side Coding Tutorial 4 comments

In this tutorial we will learn the use of Wave Engine Diagnostics. With this feature we can know some useful information about our project as: the FPS’s...

Pong Tutorial

Pong Tutorial

Client Side Coding Tutorial 2 comments

The main objective is to create the classic videogame “Pong”. Our Pong will have a simple menu scene and game scene. We will learn to create layer...

Viewport Manager in Wave Engine 1.4

Viewport Manager in Wave Engine 1.4

Client Side Coding Tutorial

When creating 2D applications for mobiles or tablets, we want the app to look the same across all devices: from low-end or old devices (ex. iPhone 3GS...

Platform Game Sample (Animations through Sprite Sheets)

Platform Game Sample (Animations through Sprite Sheets)

Client Side Coding Tutorial

At the end of this guide you’ll have a small playable game which allows to move a character along the floor, playing different animations while idle...

Export animation using WaveEngine 1.4 (Dolphin)

Export animation using WaveEngine 1.4 (Dolphin)

Client Side Coding Tutorial 1 comment

How to load a model from 3D Studio Max in WaveEngine using the assets exporter tool.

Wave Engine Converter Tool

Wave Engine Converter Tool

Client Side Coding Tutorial

We introduce Wave Engine Converter Tool that will allow us to generate the code for the different platforms Wave Engine support. Today we are launching...

Physics Wall

Physics Wall

Client Side Coding Tutorial

We introduce basic entities and physic concepts in Wave Engine to make all them work together by creating a world with a ground and a wall with physic...

Animation sample

Animation sample

Client Side Coding Tutorial

Animated 3D elements in games are very common, and a very basic feature a game must have. We introduce how we can animate 3D elements in Wave Engine.

UI controls sample

UI controls sample

Client Side Coding Tutorial 1 comment

All games have some kind of interface to interact with users. Those interfaces are used typically to change some game configuration, allow some in-game...

Particle System

Particle System

Client Side Coding Tutorial

Typically a particle system is a component that uses very small sprites/textures to simulate real life phenomena like fire, clouds, rain, dust, etc. We...

Load Model

Load Model

Client Side Coding Tutorial 1 comment

Once you’ll follow step-by-step the following sections, you’ll have a Wave Engine game which consists on a 3D scenario with a dinosaur, where you...

Hello Wave

Hello Wave

Client Side Coding Tutorial 2 comments

Wave Engine® is the ultimate solution for cross-platform game development in C#. It provides all tools needed to create 3D or 2D games in very different...