Wave Engine was born on February 21, 2013 with the exciting mission of developing an engine to help the mobile game developers’ community.
This article is the second part of how to improve performance of my Wave Engine games. So if you do not know it yet, I recommend you read the first article...
improving performance of my wave engine games (2/2)
In this article we are going to review some graphic concepts that will help you to improve performance of a Wave Engine game. We will make use of Visual...
improving performance of my wave engine games (1/2)
When you are developing a mobile game, it is very important to have good performance. Although mobiles and tables with very powerful hardware exist, you...
graphics debugging wave engine games in visual studio 2015
In this article we are going to see how to create a simple 3D animation sequence, it is very useful when you want to create initial tutorials or real...
creating 3d animation sequences with waveengine game actions
This article will give you an idea of how the new WaveEngine extension could be used in your existing WaveEngine game. We will make use of an already...
social service in waveengine
Oculus Rift is a virtual reality head-mounted display, developed by Oculus. This brings amazing virtual experiences to all users. For more information...
build a simple oculus rift application
Unit Testing is a very useful technique when developing games. It offers a lot of benefits as automated tests that can be run on a Continuous Integration...
unit testing in wave engine
To import a TexturePacker file you have to create a new Sprite Sheet and then click on the “Import TexturePacker file” button then select the .XML...
create 2d spritesheets with texturepacker and import it to waveengine
In this second part we will review all RenderProperty attributes available on WaveEngine 2.0. But if you did not see the first article then we recommend...
custom components and renderproperty attributes on wave engine 2.0 (part 2)
Wave Engine 2.0 provides a components set to define different types of entities.The components code is available to download on our github repository...
custom components and renderproperty attributes on wave engine 2.0 (part 1)
Be able to create a Geometry Object. For example a Cube.
creating geometry
In this tutorial we will learn how to create a new material with custom rendering for using on any Wave Engine game.
create a new material
When we create a menu for our game we will need to add different labels or buttons with some text. In this post we will learn how we can set different...
using fonts with wave engine
Wave Engine Project Generator allow us to generate the code for the different platforms supported by Wave Engine.
wave engine `project generator (android and ios)
In this tutorial we will learn the use of Wave Engine Diagnostics. With this feature we can know some useful information about our project as: the FPS’s...
diagnostics
The main objective is to create the classic videogame “Pong”. Our Pong will have a simple menu scene and game scene. We will learn to create layer...
pong tutorial
When creating 2D applications for mobiles or tablets, we want the app to look the same across all devices: from low-end or old devices (ex. iPhone 3GS...
viewport manager in wave engine 1.4
At the end of this guide you’ll have a small playable game which allows to move a character along the floor, playing different animations while idle...
platform game sample (animations through sprite sheets)
How to load a model from 3D Studio Max in WaveEngine using the assets exporter tool.
export animation using waveengine 1.4 (dolphin)
We introduce Wave Engine Converter Tool that will allow us to generate the code for the different platforms Wave Engine support. Today we are launching...
wave engine converter tool
We introduce basic entities and physic concepts in Wave Engine to make all them work together by creating a world with a ground and a wall with physic...
physics wall
Animated 3D elements in games are very common, and a very basic feature a game must have. We introduce how we can animate 3D elements in Wave Engine.
animation sample
All games have some kind of interface to interact with users. Those interfaces are used typically to change some game configuration, allow some in-game...
ui controls sample
Typically a particle system is a component that uses very small sprites/textures to simulate real life phenomena like fire, clouds, rain, dust, etc. We...
particle system
Once you’ll follow step-by-step the following sections, you’ll have a Wave Engine game which consists on a 3D scenario with a dinosaur, where you...
load model
Wave Engine® is the ultimate solution for cross-platform game development in C#. It provides all tools needed to create 3D or 2D games in very different...
hello wave
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