"A Demon's Game" is a very unique title, but keeps true to it's horror roots, the game focuses on creating a terrifying atmosphere, rewarding exploration, and engrossing players in the rich lore of its world, moving away from the trend of incessant jump scares and low production quality is our main goal.
Blue: Items
Yellow: Story elements
One of the most criticized aspects of the game while at LGW was that the players had no clue what they could interact with, this is my solution to that.
That would be a major problem, yeah. The puzzles should be figuring out how to use items and interactable objects and where (And maybe even when), not finding them. xD
Yeah, that problem has been fixed now :)