Summary: MageWorks was developed as a prototype for VR + Motion controllers in June of 2016. The game puts the player in the position of a mage with a spellbook in one hand and a staff in the other. Players flip through their spellbooks and use their staff to cast the spell. Players can also customize both their spellbooks and their staffs. After customizing their staff using resources found in the environment, players can 3d-print their designs. Currently in Early Access, MageWorks is due for release in Summer of 2017 and is compatible with both Vive and Touch.
Movement: The game originally used teleporting for movement, however the community quickly requested analogue for more advanced users, so a HoverDrone was added, allowing players to step on their drone to hover around places with analogue controls.
Gameplay: The game is designed to encourage players to unlock spells found in different environments. The spells are guarded by different configurations of castle or fortress style defenses. These attack/defense points are filled with a.i. that are ranged & melee and can be defeated with the player's spells consisting of five different class types:
- Long range low impact
- mid-range location based spells
- short range high impact
- defensive walls
When players unlock enough spells, they will be powerful enough to fight the game's boss which is a dragon guarding a vault.
Crafting: Player's will need to collect flowers to create ink. That ink can then be injected into staff drawing designs to empower their staffs unlocking additional mechanics (coming in a future build). Ink can be created by using the VR motion controls to cut, mill, mix, and bottle the ink. Crystals will need to be collected, shaped and equipped to improve spell power. Wood is needed to create staff parts as well. Players can cut, shape, lathe, draw and CNC staff parts to build a staff that fits their design creativity. These custom staves can be 3D printed as well, and the files are stored in the save game directory for use with a 3D printer.