What's New:
- Assault Points are here: 12 of 20 different assault points protecting the discovery of new spells have now been integrated. Fight your way strategically through these areas to unlock new spells.
- Spell Casting Updates: Spells have now been categorized into five types. Long-Range Low Impact, Location based snares, Short Range High Impact, Summoning, and Defensive Walls
- A.I. Updates: Archers are pretty accurate now and need to be considered when hitting an attack point.
Known Issues:
- Dragon fight is still being programmed
- Staff ink injection doesn't empower spells yet, but will soon.
- The forest level vault has not been built yet
- The dragon vault doesn't remain unlocked and this will be fixed in a small patch coming soon
On The Horizon:
- Vaults will launch players into cave-based assault points to discover new drones. These drones are currently unlocked for testing.
- Continued work on level design and integrating assault points into the cave level and town level
- Continued optimization and bug-crunching.