Twobit Odyssey is based on Squidbeam Games's Award-nominated VR game Twobit. Twobit was released for free for the Gear VR and received excellent feedback from players all around the world. Twobit Odyssey is a full on puzzle platform game and will be available by the end of 2017!
Twobit Odyssey is a unique VR puzzle-platform game. Only using his or her sight, the player controls a little robot in a strange world, helping him tackle problems and puzzles, and ultimately unravelling the mysteries of this dark and enigmatic place.'
Twobit awakens in a dark and mysterious place. But he is not alone. He sees you. You are his guide. When he asks for direction, look around the room and find a location for him to explore. When he finds a button, nod your head in agreement to activate it. Need to see what lurks in the dark? Activate the Twobit Vision and see the world through his eyes. But who is Twobit and, most importantly, who are you? Are you a figment of his imagination?
Some elements (such as buttons) can be activated by Twobit. When he reaches them, he will ask you if you would like him to proceed - you can confirm by nodding your head "Yes" in agreement, or by shaking your head "No" in disagreement.
Players can activate the Twobit Vision at anytime during the game and see the world through Twobit's eyes. However, this feature is only useful when Twobit is opened and not rolled into a ball. The Twobit Vision gives players the ability to view the world they are exploring from another point of view. Additionally, Twobit can see things the players can't, such as flows of energy.
Some levels feature a mysterious countdown - although normal rooms don't have a time limit, boss rooms do! Can you and Twobit find a way to counter what happens when it reaches zero?
About Twobit Odyssey
Twobit Odyssey is the brainchild of Laurent Kermel, founder of Squidbeam Games and an award-winning Visual Effects artist. The game initially started as a Virtual Reality experiment designed to explore ways for players to intuitively control a character and build a relationship between them. The game is technically a hybrid that mixes first and third person views, and its' unique gaze control system and gameplay mechanics were designed to always give the player a feeling of in-game presence and immersion.
From inception, Twobit Odyssey was designed to be an interactive VR experience and special attention was given to its unique gaze control system. The player doesn't move around the world - he or she explores their surroundings through the little robot named Twobit. Every feature of the gameplay was carefully designed and integrated to be an effortless extension of the user, and for Twobit and the player to ultimately connect and work together. Additionally, everything in the game was created to effectively prevent motion sickness, including the unique design of the little robot Twobit - for instance, when he rolls, his head collapses back inside his body and players can't see what the robot sees, thus preventing them to feel dizzy. Twobit was carefully crafted to safely get around the limitations caused by motion sickness in ways that always give the player a feeling of immersion within a believable and coherent world.
Twobit Odyssey will be a full-on puzzle platform game. It is based on Twobit, which was released for free for the Gear VR on October 2016 to test if players would enjoy the unique game's concept and control system. The game received excellent feedback and hit 70,000 downloads within a few months! It was even nominated for an award as the best VR mobile game of 2016! This is why the little robot Twobit is now starring in his own VR game and Twobit Odyssey will hopefully be available by the end of 2017!
Twobit Odyssey Features
- Unique control system
Players control Twobit only using their sight via the VR headset. No need for a controller - players make choices by nodding "yes" in agreement, or shading their heads for "No". The gaze control system uses a novel approach and analyses the player's field of vision. Proprietary algorithms then decide of what the player is most likely looking at.
- Designed to prevent motion sickness
Twobit was especially designed to prevent motion sickness, one of the main issues with first-person VR games. Special attention was given to the motion system; for instance the Twobit Vision is not available when Twobit is rolled into a ball and is therefore moving, , thus preventing the player to feel dizzy.
- Immersive 3D sound
Sound design plays a major role in Twobit. This allows players to know exactly where Twobit and other events are located in space without needing to always look directly at Twobit or the action. These techniques are especially important in creating a believable sense of immersion to the game