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Add job Report Props modeler/Experienced Programmer at ZINKZONK.inc

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Programmers located Remote or Florida usa.

Posted by JoeCorbett on

We at ZINKZONK.inc are creating a large RPG single player odyssey game.
the game will have puzzles, and a solid story. we will do cutscenes at the end once the entire game is completed.

All of the story elements will be displayed with basic sound files & triggers at first, the scope of this game is very tight and more than half complete. we have characters sharing rigs and animations, shooting, multiple characters, level streaming, saving systems, enemy ai (needs improvements) inventory systems, crafting systems, weapons systems, damage, and countless other systems.

the game is quite optimized, since it will primarily be flat colors, and low polygon/untextured look for environment. the characters will be fairly detailed, and the guns/props will also be fairly detailed using normals maps/diffuse texturing only. i have made some smart materials in unreal engine 4, which is where the game is being created. we have perforce server, which only admins use to compile game. (programmers and level designers only) (vast experience required)

we have many screenshots and websites to see, we sometimes stream on twitch asa group, and often work in google hangouts to communicate and share concepts and ideas together. this is a very very tight team and only the perfect members will be considered. please do not waste your own time, or ours. we would love to tell you more, show you the game, even let you play a demo. (it has a long way to go)

We will eventually release the game on steam, and as many other platforms that the game will fit on. the game will be cooked for android, xbox, playstation, pc64, pc 32, and as many others that will cook.

C++/blender/zbrush/photoshop/ue4/maya experience is a +++

We can train you as long as you have time. we pay for this project out of our own pockets, we are working hard to get a release. we work 4-5 days a week on this project. profit shares will be negotiated based on how much you help, if it is an negligible amount, we simply will not use it. sorry. best way to go here.

If we don't use, then you can sell on your own. If you are accepting the Profit shares you will be making exclusive art. again, if its a negligible amount, we simply won't use.

we will start crowdsourcing near the end of the completion of the Beta release demo. (we are at alpha now)

Please Respond as soon as possible. time is money. thanks!


zinkzonk.com

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