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Capsa - Development Update #1

Capsa was Greenlit!


Progress getting onto Steam?

Firstly I want to first talk about the progress of getting Capsa onto Steam. For those of you who were not aware or just missed it, we ran a Greenlight campaign a couple weeks back that received a great reception, thank you to everyone who voted, it was enough for us to pass through the Greenlight process in just over 1 week.

I'm unable to go into the specifics about the following process of getting onto Steam, due to signing non-disclosure, but I can say that we have since completed it and have been accepted into Steam Partners. We have a steam app ID, and are in the process of setting up our store page currently.

There is nothing visually to see yet, but when we have the store page we will let you know.

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Sitting Animations


Something I tackled over the last week was Sitting animations. Specifically we wanted the process of where an avatar can seamlessly sit down from standing, be it anywhere on the ground or in a chair. The ground sitting, virtually anywhere within reason, was a requested feature by a few of you, and its certainly something I wanted to accomplish, as not many games have this feature.

To accomplish this process we used Unreal Engine 4's animation blending, we effectively have 3 separate animations - the idle standing, the stand-to-sit and then the looped sitting. After ensuring the animations sourced have the same root rotations and offsets, we managed an early, functioning build of it - and this is what I want to show off in the video below :)


Do bare in mind this is early alpha build footage, and certainly a long way from perfect. I just wanted to show that we had this feature working at an early development stage.

But with this early setup we can swap out the standing idle or switch to different sitting poses and it should all blend together nicely. I would like for players to be able to sit virtually anywhere (thats possible), or sit on various furniture placed around.

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Funding Campaign?


Over the last few weeks we've had a lot of requests to bring the game to Linux, Mac OS X, and Steam OS, as well as whether we can support other VR headsets such as Oculus Rift. Plus a lot of questions about whether we would support localization for a particular language.

Most of our replies have been that while we would love to, but as we are just a team of 2 working on the project we do have our limits on what we can complete for launch.

However, something we've been looking at is instead of simply saying no because we don't have the resources, is the idea of running a funding campaign (as of writing this likely on Indiegogo), so we can we can obtain everything we would need to support all these things you want us to support.

We have 4 stretch goals in our funding campaign, the exact targets are still being drawn up but what they include are as follows:

We aim to make the funding process fun, by giving copies of the game away at a discount, as well as some other really nice rewards. So for most users it will be a form of pre-order with perks, but at the same time let us do what a lot of you have requested :)

I will talk in more detail about this process in next weeks update as well as what perks will be on offer.


Follow us for regular updates!


If you want to be kept up to date with this project then follow us on here, as well as on our Greenlight page here. I will be aiming to publish an article at least once a week going forward talking about what we've been up to in regards development over the past week, so you can see things progressing forwards. If you have any questions by all means ask away and I will try my best to respond.

In the mean time I leave you with a night-time fly-through video above, the full sequence we cut and used in our Greenlight Introduction video, and if you missed it, below is that introduction video.


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