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Leadwerks Software was founded in 2006 to build powerful game development tools that are easy to use. The company launched Leadwerks 3, their first multiplatform product, in April at the GDC 2013 expo. Last summer, the company conducted a successful Kickstarter campaign to being Leadwerks to the Linux operating system, reaching over 200% of their goal in just six weeks. A concurrent Greenlight campaign for Steam was also successful, making Leadwerks the first 3D game engine approved for distribution on Steam.

At the core of our philosophy is the belief that capable game development tools can still be intuitive and fun to use. Those values have driven us to innovate design that is both remarkable and sensible. We're proud to provide the software products we offer, and hope you love using them as much as we do.

Add engine Engines
Leadwerks Game Engine

Leadwerks Game Engine

Commercial licence

Leadwerks Game Engine is the easiest way to build 3D games. With a rapid development pipeline, support for Lua and C++ programming, and plenty of learning...

Ultra App Kit

Ultra App Kit

Commercial licence

Built to power a new generation of game development tools, Ultra App Kit provides an easy-to-use C++ programming SDK for creating desktop GUI applications...

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Mycekralid
Mycekralid

Awesome, what a great engine :)

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Latest posts from @leadwerks

Combining screen-space reflections seamlessly with environment probe volumes works well. Reflection uses the previ… T.co

Jul 12 2023

More testing of environment probes #gamedev #indiedev #vulkanapi T.co

Jul 11 2023

Environment probes volumes are nice and smooth now with several light bounces. #gamedev #indiedev #vulkanapi T.co

Jul 9 2023

Testing environment probe volumes. One light, no post-processing effects. #gamedev #indiedev #vulkanapi T.co

Jul 9 2023

Environment probe volumes #gamedev #indiedev #vulkanapi @thekhronosgroup T.co

Jul 7 2023

With or without you? #gamedev #indiedev #vulkanapi T.co

Jul 7 2023

The inner and outer box shows the distance over which the probe's effect fades out. You can use a sharp transition… T.co

Jul 7 2023

You can adjust the intensity of light reflections by changing the color of the environment probe object. #gamedevT.co

Jul 6 2023