The most world-class game engine to date, Unreal Engine 4 gives you the power to do more than ever before. Bring your creative visions to life directly in game without programmer assistance via the new Unreal Blueprint.
Unreal Engine 4’s architecture offers fully dynamic lighting features, cutting down on development time and ensuring less iteration on creative ideas. With significant new visual features, Unreal Engine 4 enables you to achieve high-end visuals, while remaining both scalable and accessible to make games for low-spec PCs.
If you wish to add mod support to your UE4 game, we recommend the use of the Unreal Engine 4 Engine Mod Browser and Manager Plugin created by mod.io, which makes it easy to support UGC.
Tool highlights/features for developers include:
Oy rulers!
We will soon launch in 1.0 after almost 10 months in Early Access!
Thank you for your support and feedback throughout Early Access. We hope you are as thrilled as we are about the launch date, which is just two weeks away!
As you may have noticed, we released fewer updates for Great Houses of Calderia over the past few months. You now know the reason why, we've been busy working on this new update for the game: the 1.0 release!
Since February, we've been focused on enhancing the content for the 1.0 update to make sure that the game is ready for its official release.
Everything is being tested, refined, and validated, from new tutorials to balancing and polishing, implementing the last Traditions nodes, improving AI behavior, UI clarity, and pushing stability and optimization fixes.
Throughout the Early Access phase, we added new mechanics and improved the newly implemented and existing features: Siege, Military overhaul, Bandits and safety, added more events, some of which are on the map, character training skills, World map and map modes (filters), new winning paths, character appearance customization, the chronicle, and more adjustments thanks to your comments!
You can read all our previous Monthly Development Updates we have published until now:
Speaking of the full release, the Civil War feature will be available on that date! We're preparing a devblog on this feature to explain how it will work. Calderia will soon be torn and set on fire. We can't wait for you to try out this new feature and be the architect of the fate of Calderia!
Thank you for reading and for your help during Early Access. We are impatient to read your thoughts on the game and its new features!
- Great Houses of Calderia Team -
We are extremely excited to announce that Morels: The Hunt 2 is officially live and released on Steam!
A new section of Project Utgardr is now available for early access.
Solar Purge Update 0.6.4 is now available on Steam! Holochamber 2.0, New Unique Weapons and Perks, Achievements and more!
Sometimes it's boring to just make a devlog video, and this is what you get - a sketch with demonstration of the future Lobby.
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Greystone VS Sevarog knight | Made In Unreal Engine 5 Early Access
Made this demo using unreal engine 5, it showcases the new AI system I have implemented using Behavior Tree, Implemented God of War Leviathan Axe and destruction system using Chaos Destruction, Lighting In UE5 uses Lumen, I have adjusted some Post Processing to give the game more cinematic look, Takedown system is Implemented and work is still in progress with this. I am still learning so feel free to give suggestions.
One of the best engines ever!
playing gears 5 and really love it.but sad to see no unreal series anymore
Hi, people! I'm just leaving this here - Answers.unrealengine.com
It's a feature request for UE4 developers. If someone have similar problem, or just wanna help to add this feature to new version of engine - please vote.
Thanks.
P.S. IT'S NOT A SPAM, if you just don't care - never mind this link - it's only for developers.
Thanks kylo ren
Why not just use a component?
Objects are not Actors, it's just a generic classes, which don't have any components (if I correctly understand your question.)
Unreal Engine 4 is powerful, user-friendly, and doesn't require high programming skill. I create art and game design, nodes help me with programming, and all sound/music licences can be easily purchased. I can develop my game by myself :)
I completely agree.
UE4 - good dev software.
Hey, problem, is there any way to port maps from the Source Engine to Unreal Engine 4?
Can you port them to a 3D modeling program if you can just import it from there.