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Xash3D is the powerful independent open-sourced 3D-engine, aimed for high compatibility with GoldSource engine formats (maps, models, textures, sounds, entities etc.), but with the intention to be an advanced platform for modmaking or game development. Technically it has been built from a scratch, using as totally original ideas, as some ideas from other 3D-engines. Xash3D overcomes obsolete GoldSource engine's limits and provides for you a new quality of gaming experience and modmaking capabilities, as extended map, model, texture & sound formats with higher limits, possibility to implement custom renderers with dynamic lighting and other modern features. Xash3D is the easy-to-use base to play existing Half-Life mods & create something new, impossible with GoldSource. Years of development & testing allowed to make from Xash3D a perfect mix of high compatibility with common GoldSource standards & high openness to creative modmaking ideas.

Description

Here are edited source codes of Xash3D Engine, build 2664. Now they should be compatible with Microsoft Visual Studio 2010 (and other versions of VS). It's an experimental unofficial release by TushkaN Fire-Fox FOXAI. Game libraries were not ported though. Feel free to test (useful for modmakers, not for players)!

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Xash3D build 2664 source codes for VS 2010
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b01
b01

There is a bug with gma4500...
light are red!
I1.someimage.com

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Qwertyus Author
Qwertyus

It's definitely an issue of integrated video card. Intel GMA 4500 doesn't even support OpenGL properly, so this can be a source of the problem. It's unlikely to be fixed ever.

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Qwertyus Author
Qwertyus

P. S. You can try to remove opengl32.dll from the main game folder. So Paranoia's OpenGL enhancements will be disabled and you won't see that bug (but bump and better lighting will stop to work also).

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Qwertyus Author
Qwertyus

Some new information about this issue! If you have an integrated Intel graphics chipset, you can try to open opengl.cfg in the main game folder and set to "0" (instead of "1") these parameters:
setgl gl_sgis_generate_mipmaps "1"
setgl gl_extensions "1"

You need to restart the game to take the effect.

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whytofu
whytofu

I get a ton of errors and the build fails.
Do I have to do anything before building the solution?
(Sorry, I don't have much experience with Visual Studio)

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Qwertyus Author
Qwertyus

What about me, I have no idea, what's the reason of this problems. It's still an unofficial release.

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hikkiccino
hikkiccino

Will you port XashXT to VS2010/2014?

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hikkiccino
hikkiccino

2013* sorry

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Qwertyus Author
Qwertyus

Maybe someone will do this, but barely it will be Unkle Mike. He just don't want to spent his time on this.

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