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Xash3D is the powerful independent open-sourced 3D-engine, aimed for high compatibility with GoldSource engine formats (maps, models, textures, sounds, entities etc.), but with the intention to be an advanced platform for modmaking or game development. Technically it has been built from a scratch, using as totally original ideas, as some ideas from other 3D-engines. Xash3D overcomes obsolete GoldSource engine's limits and provides for you a new quality of gaming experience and modmaking capabilities, as extended map, model, texture & sound formats with higher limits, possibility to implement custom renderers with dynamic lighting and other modern features. Xash3D is the easy-to-use base to play existing Half-Life mods & create something new, impossible with GoldSource. Years of development & testing allowed to make from Xash3D a perfect mix of high compatibility with common GoldSource standards & high openness to creative modmaking ideas.

Description

Hello! It's Xash3D again, build 2153 Happy New Year edition :D ! Now Xash3D has support for it's own extended map format, BSP31 (BSP version 31, based on HL BSP version 30), which can be used by mappers to create really big maps with significantly increased limits for clipnodes, lightmaps' size and subdivide of faces.

Preview
Xash3D Engine v0.95, build 2153 (outdated)
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DownDuckling
DownDuckling - - 9 comments

Hey, good timing :D I always like these patches. Just a suggestion: Could you add a updated master server?

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Qwertyus Author
Qwertyus - - 2,503 comments

Xash3D multiplayer is in unfinished beta-stage, because it's a very complex stuff. It requires a lot of time, knowledges and testing to "resurrect" HL multiplayer in its' fully working and compatible state. And now there are no people who really can and want to help to Unkle Mike with this. So Unkle Mike is more interested now to develop singleplayer part of game, at the first place - XashXT features. Without help with developing multiplayer in Xash3D will not be finished.

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masquedios
masquedios - - 212 comments

Hi there. About the new bsp format. What compiler i should use? and how to use that in a map with VALVE HAMMER when the limit in the map editor is 8192x8192x8192 units only?

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Qwertyus Author
Qwertyus - - 2,503 comments

Here you go:
Forums.svencoop.com

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dempsy40
dempsy40 - - 10 comments

um i dont understand what the read me is telling me to do im reading the english version but what it tells me to do is not that good i need a installation video or something

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Qwertyus Author
Qwertyus - - 2,503 comments

Step-by-step:
Moddb.com

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