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Xash3D is the powerful independent open-sourced 3D-engine, aimed for high compatibility with GoldSource engine formats (maps, models, textures, sounds, entities etc.), but with the intention to be an advanced platform for modmaking or game development. Technically it has been built from a scratch, using as totally original ideas, as some ideas from other 3D-engines. Xash3D overcomes obsolete GoldSource engine's limits and provides for you a new quality of gaming experience and modmaking capabilities, as extended map, model, texture & sound formats with higher limits, possibility to implement custom renderers with dynamic lighting and other modern features. Xash3D is the easy-to-use base to play existing Half-Life mods & create something new, impossible with GoldSource. Years of development & testing allowed to make from Xash3D a perfect mix of high compatibility with common GoldSource standards & high openness to creative modmaking ideas.

Description

It's the first stable build of the engine with working client predicting system. This means that you can now enjoy a less laggy multiplayer in Xash3D. Also, since the build 3030, many other features were updated / revised / fixed / added. After those major changes the engine's version is "promoted" now to 0.98. Also it's some kind of "anniversary" build: it's 5 years since the date when Xash3D has been released as open-sourced engine. SPECIAL NOTE: This version is the last one which should be compatible with some old of Xash3D releases, like Paranoia 2: Savior (v1.0/1.1) and Quake Remake. Press "Read more" for details.

Preview
Xash3D Engine v0.98, build 3366 (outdated)
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removethisaccount
removethisaccount

Good!It have nice features like hl2 background style and ect....

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removethisaccount
removethisaccount

HL Gold is now working!!!Try it now!

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CrusoeDaWolf
CrusoeDaWolf

Unfortunately with this build, the map Stalkyard has textures completely missing and as a result, some mods also have missing textures (Ex. Half-Quake). Any fix yet?

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Qwertyus Author
Qwertyus

Thanks for the information. This bug wasn't reported before. Now I've tested this issue and found its' reason. So probably this will be fixed soon.

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CrusoeDaWolf
CrusoeDaWolf

I actually told this to a1batross on Github and mittorn while playing on my server before I posted it on here. However, the only good thing about this build is that a cut scene in Half-Quake actually plays in this build and not in Xash3D SDL. xD

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CrusoeDaWolf
CrusoeDaWolf

Any idea when the next update with the fix will be released?
Also, is the problem related to the new r_wadtextures cvar?

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Qwertyus Author
Qwertyus

A new build is on the way, soon enough. Bug is not related to this cvar, just an issue with parsing of wads' names.

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CrusoeDaWolf
CrusoeDaWolf

Alright. Sweet! I'll be waiting for it. :D

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Guest
Guest

Vsync doesn't work for me. That's not a 0.98 specific problem, it never worked. I found the problem in gl_vidnt.c. It parses glGetString( GL_EXTENSIONS ) for WGL_EXT_swap_control. That's not reliable because some drivers report WGL-extensions only through wglGetExtensionsString(). Xash doesn't check that and this leads to false negatives.

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ryuqagain
ryuqagain

Theres a bug in this version, when you hit wall with crowbar few times "bullet hole" made by this hitting is replaced with giant explosion scorch. I dont know if its only on my PC but i wanted to share it

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Qwertyus Author
Qwertyus

Probably, you are using some kind of mod, that causes this effect. It doesn't happen for me.

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Hazu_
Hazu_

Hi, I currently have an issue where whenever I try to start a new custom game xash crashes and displays this error message "DELTA_Load: couldn't load file delta.lst", any suggestions?

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Qwertyus Author
Qwertyus

I suggest you to read carefully the manual:
Moddb.com
Delta.lst is a part of base Half-Life files which you should have copied in your Xash3D's game folder. So you haven't made this step properly.

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Guest
Guest

I hope they add a weapon lag for the engine

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Qwertyus Author
Qwertyus

It's a part of game code, not the engine's part. It can be added to any mod, for example XashXT's game code has it.

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Guest
Guest

How do i add a weapon lag to a mod?

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Qwertyus Author
Qwertyus

You should probably be a programmer to do this.

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Guest
Guest

Are you a3 progammer?

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Qwertyus Author
Qwertyus

No, I'm not.

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combine18
combine18

It include Trojan classic russians.

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CrusoeDaWolf
CrusoeDaWolf

What trojan? I'm using this and it runs completely fine.

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Qwertyus Author
Qwertyus

If you're using ****** antivirus don't classically blame russians for this.
Virustotal.com
Virustotal.com
Virustotal.com

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Guest
Guest

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Guest
Guest

The host_allow_materials didn't work! I already activate it but still didn't work, how do i fix this?

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Qwertyus Author
Qwertyus

It works if you have properly placed corresponding textures. Read the documentation in Extras: docs\xash-en.chm -> Xash3D Features -> High-Resolution Textures

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Guest
Guest

Yes i did have place it, but its still didn't work! But in xash3d build 1905 works. The problem is the version is unstable

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Qwertyus Author
Qwertyus

Works fine for me. So probably you are wrong, or maybe you use textures in non-compatible format (for current moment). They should be in TGA on in DDS.

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Guest
Guest

Thanks, it work properly now!

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Guest
Guest

I got a problem with this version, every 15 minutes or 12 minutes the light goes black and laggy, any solution to fix this?

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Qwertyus Author
Qwertyus

Do you play the original HL campaign, or any other mod (maybe you have graphic enhancements of some kind)? If it's not a mod, then maybe your graphcs card has problems with OpenGL renderer (potentially it can also be a driver's problem). Also, did you test this issue with build 3153 or any earlier, for example?

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Guest
Guest

Yes, i play HL campaign, i don't using a graphics enhancements, i test it on build 3153, and yes...its the opengl problem, not the version problem. still have a solution to avoid this?

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Qwertyus Author
Qwertyus

I'm not sure if it helps... Open opengl.cfg in "valve" folder and edit setgl gl_extensions "1" value to "0". Or you can try to open config.cfg and edit gl_allow_software "0" to "1".

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Guest
Guest

Nah, it didn't help, maybe i just use the alternate way, disconnect the game and load the last save, anyway thanks for the suggestion! : )

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Guest
Guest

Can you add water shader in next version, i want to see they hunger mod with a water shader

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Qwertyus Author
Qwertyus

Shaders and most of other graphical enhancements are not supposed to be the part of the engine in Xash3D. They should be implemented into the game code. For example, as in Paranoia 2.

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Guest
Guest

What about gl_allow_mirrors? That was a part of the engine right? How could that happen? Maybe you can add command gl_allow_watershader? (Didn't mean to force you)

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Qwertyus Author
Qwertyus

Unkle Mike (Xash3D's creator) doesn't want to add more graphical enhancements directly in the engine. It's just his standpoint of principle.

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moddb-WORLD
moddb-WORLD

I'm getting black and purple squares in some parts of the game:
- The toxic waste water pool at the end of the long curved tunnel where you're riding a rail car. Above the pool are large pipes, one of which you have to climb into in order to proceed.
- The terrain in the first Xen level is ALL black and purple squares, as are a couple of more Xen maps later on.

Using Xash3D_build3366_with_extras.zip with no other mods installed on nVidia GTX-570's in SLI mode using latest v372.70 driver.

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Qwertyus Author
Qwertyus

This will be fixed in upcoming new build.

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Guest
Guest

When the next version will be released? i've been waiting for 6 months for this. is the versions will added some new feature?

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Qwertyus Author
Qwertyus

It's currently on testing/revising. There will be as bugfixes, as new features too, but new features will probably work only with updated game code for Paranoia 2 (it also on testing/revising now). So when a bunch of significant changes will be ready and approved, the new build will be released.

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Guest
Guest

Cool, i'll be gladly waiting for it!!! :D

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Qwertyus Author
Qwertyus

Hi, folks! For those who wait for updated build, it looks like it will be ready in around of December 13th (a birthday date of Xash3D).

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[_-=MTB=-_]
[_-=MTB=-_]

YAY! XASH3D IS THE BEST ENGINE IN LIFE!!!! :D

btw is XashNT still in development? ^^

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Qwertyus Author
Qwertyus

Unkle Mike has decided, that he can't develop both Xash3D & XashNT for current moment. So he will switch on Xash3D development trying to integrate in it all potentially compatible features which were planned for XashNT. Looks like he will use as a modding base the code of Paranoia 2 to add those new features.

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[_-=MTB=-_]
[_-=MTB=-_]

I cant wait for the update, keep it going man!!! :D

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