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Xash3D is the powerful independent open-sourced 3D-engine, aimed for high compatibility with GoldSource engine formats (maps, models, textures, sounds, entities etc.), but with the intention to be an advanced platform for modmaking or game development. Technically it has been built from a scratch, using as totally original ideas, as some ideas from other 3D-engines. Xash3D overcomes obsolete GoldSource engine's limits and provides for you a new quality of gaming experience and modmaking capabilities, as extended map, model, texture & sound formats with higher limits, possibility to implement custom renderers with dynamic lighting and other modern features. Xash3D is the easy-to-use base to play existing Half-Life mods & create something new, impossible with GoldSource. Years of development & testing allowed to make from Xash3D a perfect mix of high compatibility with common GoldSource standards & high openness to creative modmaking ideas.

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Report RSS XashXT: custom build. Grass test. Shot 3 (view original)
XashXT: custom build. Grass test. Shot 3
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Sinrivales
Sinrivales

I want this map please. link please

excelent!

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Qwertyus Creator
Qwertyus

This map is included in XashXT v0.65.

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Marceloff
Marceloff

STALKER... Is that you?

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UnluckyCharms
UnluckyCharms

I just managed to launch this map and it looks like ******* garbage. The grass has this weird checkerboard rendering and the draw distance for the grass is ****! How do I fix this?

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pjoterder
pjoterder

Hello. What kind of rendering technique was used? glDrawArraysInstanced or something else?

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Description

Grass-placing is already added in XashXT v0.65 and you can check a sample map inside of grass_test.pak (type "map grass_test" into console).