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Things are not right. Things are not easy. And now it’s time to pay your taxes. Only this year the King’s troops want everything your village has, not just the gold. You’ve got A Giant Problem. Are you big enough to stand up to them? Of course you are! You’re a freaking giant! Step in to save your town with all the might someone of your size can bring to bear. - Smash, bash and mash your enemies with your mighty fists! Or Make use of the buildings and objects around you to fend off the hordes sent by the king! - Lead from the front! Command the people of your village to mount a valiant defense. Direct counter-attacks or toss your warriors directly into the fray! - Man the wall! It’s once more unto the breach, only you’re there to stop everyone. Repair your village’s defenses and place troops to hold the line! - Utilize the elements! Fire, Lightning, Glue?! Combine the properties and powers of magic with your giant might in surprising ways to protect your treasures!

Post news Report RSS A Giant Problem Is Coming Your Way

Critical Charm is proud to announce their upcoming title, A Giant Problem.

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The virtual reality video game is set to release on PC and requires at a minimum a Windows Mixed Reality headset and motion controllers. Though it is designed to be played on the Oculus Rift and HTC Vive as well. The game is set to be released into Early Access on Steam in Q1 2019 and will be available for purchase there as well as Itch.io, the Oculus store, VivePort, and elsewhere in Q2 2019.

A Giant Problem is a first person simulator putting the player in the very big shoes of a giant tasked with defending their home. They’ll fight tooth and nail, okay maybe not tooth, but with their hands and anything they can get them on to fend off the invading forces. Players will marshal their village to stand up for themselves and man the walls in defense. As a giant they’ll sling magic missiles, toss rolling rocks and lob large logs at the oncoming hordes while trying to repair their defenses and protect their own treasures!

Critical Charm is a young team of game developers based in Helsinki, Finland headed up by CEO Marjo Sutinen. Art is the domain of Minna Salminen. Programming is the work of Sebastian Riikonen. While narrative and marketing are the realm of Gregory Pellechi. Together they design and develop out of their studio at Games Factory. The team are also participants in Farm League, the game incubator at Games Factory.

You can find more information about Critical Charm and their game, A Giant Problem at Criticalcharm.com, or follow Critical Charm on Twitter @CharmCritical. Any and all of the team are available for comment, so please feel free to contact Gregory to arrange an interview. Gregory can be reached at greg.pellechi@criticalcharm.com

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