This is my second map for Doom3 and is a brand new layout. It draws elements from classic 1v1 maps (esp. DM4, perhaps CPM1a) but I think it's got enough elements of it's own to be it's own map.
================================================================ Title : Never Outgunned Date : 11th August 2004 Author : Rich "swelt" Jacques Email Address : firstname.lastname@example.org Website : Swelt.nildram.co.uk Description : Tourney map for DooM III ================================================================ - Play Information - : Extract map_swd3dm2.pk4 from the zip into doom3/base folder. : Start a multiplayer game through the menu or find a server : running the map. - Level Information - Game type : 1v1, ffa Single Player : N/A Player load : 1v1, 2 - 4 Weapons : SG, HG, PG, CG, 2xRL. Stuff : 2xArmour, MH. NOTE: Megahealth is set to a 60 second respawn, not the default of 3 *yawn* minutes. The whole dead end concept wont really work if it spawns so infrequently. - Construction - Editors used : Doom3 Utilities used : Editpad - Notes - This is my second map for Doom3 and is a brand new layout. It draws elements from classic 1v1 maps (esp. DM4, perhaps CPM1a) but I think it's got enough elements of it's own to be it's own map. Thanks to Doom3 Euro for their help, running a tournament using the beta release of the map. Check out their site at www.d3euro.com - Credits - : id Software for Quake, Quake 2, Quake 3, Doom3 Idsoftware.com : Everyone who has given me feedback : Everyone who has played this level, cheers! - Links - CPMA Homepage Promode.org CPMA.org.uk Cpma.org.uk - Copyright / Permissions - You may not include or distribute this map in any sort of commercial product without permission from the author. You may not mass distribute this level via any non-electronic means, including but not limited to compact disks, and floppy disks without permission from the author.