• Register

Last Regiment is an upcoming fantasy-themed strategy game with simultaneous turn-based multiplayer and single-player campaigns following the story of a Portellan named Olivia, set in a post-apocalyptic world with Dragoons, Artillery, Orcs, Pirates, Chainsaws, and more! Form regiments of heroes and units from various factions, lead them across hex-based maps, and fight your enemies for control over all the lands and structures.

Currently being developed by Boomzap Entertainment, Last Regiment takes the best parts of the studio's previous title, Legends of Callasia, makes a bunch of neat changes for a faster, deeper, and more strategic game, and allows player to design their own levels through its built-in map editor.

The game is still in its alpha stage, but Boomzap has opened its development progress to its community on Discord and Twitch, as well as through weekly blog updates.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

The map building continues! As we said last week, we think the game is now pretty solid and we're ready to start making the campaigns. With the closed beta ("Earlier Access") for Last Regiment coming up next week, everyone's working hard on getting everything ready.

The designers are now going through the story and figuring out all the particulars on how to script the levels so they are super fun. The art team is working on the maps, fixing issues with the environments, and helping adjust things that can be improved.


Adding roads through farms



Updating mountain tiles


Since the campaign is basically our single-player mode, we need to think of how we can make AI smarter and powerful. This is something we need to do now, because if we make adjustments later on, we might face sudden changes in the campaign's difficulty.

During today's stream, we switched off the fog of war to observe AI behavior. Does it know what it needs to do?

For example, at the start of the game, do they bring a reasonable regiment? What we could do is to pre-build some regiments (like a card deck) and assign it to the different AI themes: super aggressive, super defensive, or conqueror (something in between).

But even if it has a smart deck, is the AI able to summon the right unit first and putting it in a reasonable spot? Does it know that it needs to build its economy first? How do their units interact with each other? Does the healer heal a damaged units? Do they know how to avoid bumping into each other? We need to teach the AI how to play in a reasonable manner.

Last Regiment Dev Blog #29 - Building Maps

Last Regiment Dev Blog #29 - Building Maps

News

After last week's unit testing, we now focus on the game environment: playing around with the map editor and building levels as we prepare to make the...

Last Regiment Dev Blog #28 - Daily Unit Testing

Last Regiment Dev Blog #28 - Daily Unit Testing

News

We're going through every unit one by one to test every single power, every single trait, on every single terrain.

Last Regiment Dev Blog #27 - New Factions, Balancing Issues, and Marketing Plans

Last Regiment Dev Blog #27 - New Factions, Balancing Issues, and Marketing Plans

News

Aside from doing a mathematical balancing of the units' stats, we also have to make the subjective decision of what we think their powers and abilities...

Last Regiment Dev Blog #26 – Beta Schedule and Launch Plans

Last Regiment Dev Blog #26 – Beta Schedule and Launch Plans

News 1 comment

Announcing our launch schedule for Last Regiment including the estimated price point and which content will be available in each release.

Post comment Comments
Guest
Guest - - 688,627 comments

This comment is currently awaiting admin approval, join now to view.

MobimiGames
MobimiGames - - 49 comments

The UI looks really good!

Reply Good karma Bad karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X

Latest posts from @lastregiment

RT @boomzap: Read about how Boomzap was born in this new interview by our co-founder, Chris Natsuume! Redharegames.wordpress.com

Aug 5 2020

What do your favorite Regiments look like? T.co

Jul 21 2020

Find out how the world of Last Regiment was inspired by the history of Southeast Asia in this feature by the South… T.co

Jul 17 2020

Thanks so much for playing! We're always listening to feedback! (And yes, we're quite proud of Thistlebloom!) T.co

Jul 1 2020

RT @IGNSEA: Wanna know how to make your own immersive world for your own video game someday? Check out how @boomzap did so in t… T.co

Jun 30 2020

Curious about the history of Last Regiment? IGN has an interview with our Creative Director, right here! Sea.ign.com

Jun 30 2020

A map of Kothia, the magical continent you'll be exploring in our Campaign mode! T.co

Jun 29 2020

We've got a fix for the disappearing save file bug! View patch notes here: Store.steampowered.com

Jun 22 2020

RT @IGNSEA: @LastRegiment by @boomzap is perfect for fans of trading cards and board games! #SEAIndieGames #LastRegimentT.co

Jun 20 2020

Hey thanks for the feature IGN! Sea.ign.com

Jun 19 2020