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Paperville is proof that anyone has what it takes to be a hero, as long as safety and saving lives aren’t priorities. A tongue-in-cheek look into the world of firefighting, in a town filled with strange critters, odd personalities, mini-games, and secrets to discover. Guided by a less-than-stellar fire department, Rookie (that’s you!) must help restore Paperville to it’s former papery glory. From clearing building fires, rescuing citizens from rubble, hacking through doors, to dealing with townsfolk and their personal issues, Rookie does it all. Only you can be the one to save Paperville. Well, someone else probably could, but you’re all they’ve got.

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Launch Date Announced for Paperville Panic - December 14, 2017

Launch Date Announced for Paperville Panic - December 14, 2017

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PAPERVILLE PANIC early access release date announced as December 14th, 2017.

Preparing For & Surviving Gaming Expos As An Indie - A PAX Aus Post Mortem

Preparing For & Surviving Gaming Expos As An Indie - A PAX Aus Post Mortem

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My name is Meredith. I’m the Producer at Ultimerse, a virtual reality company in Melbourne, Australia. We just exhibited at PAX AUS for the very first...

Melbourne International Games Week - The Lead-Up

Melbourne International Games Week - The Lead-Up

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Melbourne International Games Week is upon us. My team at Ultimerse is about to dive into it for the very first time with our upcoming release, Paperville...

Paperville Panic Live & "Coming Soon" On Steam!

Paperville Panic Live & "Coming Soon" On Steam!

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We are so excited to announce that the Paperville Panic page is now LIVE on the Steam store. Our free demo is coming this October and we are launching...

Writing Shotgun - A Discussion On Documentation and Team Involvement!

Writing Shotgun - A Discussion On Documentation and Team Involvement!

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Documentation is an essential in any team based environment, not only to be a guideline but also to be the answer to any questions someone may have about...

Super Sketch Sisters Melee: Designing for 2D VS Designing for a 3D VR Space

Super Sketch Sisters Melee: Designing for 2D VS Designing for a 3D VR Space

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Needless to say there is a pretty big jump between creating work for a 2D composition for a once-off design brief and creating work for an on-going 3D...

Angie’s Dev Log Final V2 1.1

Angie’s Dev Log Final V2 1.1

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We’ve made some massive progress over the past fortnight. We’ve had to revisit our scope (not the first or realistically the last time) and ended...

Six Simple Tips After Six Months of Indie VR Development

Six Simple Tips After Six Months of Indie VR Development

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After six months of working on our first indie VR title, Aidan shares some of the biggest things he's learned.