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Prepare to be exported to a world of pixels. A virtual reality platformer with a minimalistic style, boasting 25 level progression levels in Early Access with 100's more to come! Beat your friends best time as you advance your skills and learn the strategies to push you through the campaign. A VR Platformer where you the player, must move by grabbing and throwing yourself onto checkpoint ledges to advance.

Post news Report RSS Pixel Arcade Releases in EA Friday 11th August

Pixel Arcade is finally being released into Steam early access on the 11th of August with a 10% discount!

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RELEASED FRIDAY, 11TH AUGUST


Release discount

Pixel Arcade has had a massive amount of updates before release. Something you wouldnt expect of a game about to hit the market but it was so important to the player base and myself that everything would be running silky smooth ready for release. Thats why youre hearing about it so late because the game has just gone GOLD (for early access anyway).

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NEW TUTORIAL


The tutorial has been updated to give new VR players a better understanding of their controllers. This is something Vive players will likely be used to but will help them start traversing the landscape in no time.

Updates should be rolling out weekly and/or monthly depending on the size. Levels should get noticeably harder with the odd easier level than the previous inbetween for variety, resulting in more development time and also a longer completiton time. The levels currently released day one might not even make it to the final version of the game after all the changes and updated features! But it is my hope that the levels already produced will stay similar, and more unique levels developed with more obstacles to avoid. Levels will be larger in these weekly updates so may come out in the monthly patch.

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Last minute features

  • Spatial UI tutorial
  • Can no longer interact with any white cubes other than the center checkpoint
  • Levels have been patched to assit with this change
  • The game will start on your maximum unlocked level on the menu, allowing for fast access to the level you are currently completing

Features for next update

  • 5 more levels have been started
  • Objects can rotate
  • Additional colours added
  • Scores will appear with the level number and image on the menu

The merch store is live! Check it out here!

TSHIRT SHOP BANNER

Coming soon

  • Levels
  • Leaderboards
  • Fun, immersive intro scene with basic game mechanics. Can explore or skip
  • Options to change grab bind
  • Additon to restart at the checkpoint NOT only the level start

tutorial

Thats the jist of it! So excited (and more nervous that everyone hates it) to release on Friday 11th Aug, so much so there will be a launch day discount!

Trading Cards are LIVE! So get swapping on the store to get your cards packed up for a badge.

Badge 4foil



There are a total of 5 cards. The badge above on the left is the level 5 standard badge, and the right the foil community badge!

stairs

New level designs are constantly being developed, trying to get something new each level. Above is a screenshot of the first level playing with verticality! Can confirm you have a sense of height in this level. Its even more intense not to want to fall here. It also makes it difficult as there is no horizon so your sense of movement has to be planned in advance when objects are moving around.

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