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Leave the farms and cities behind, jump straight into managing your own planets in The Universim, a brand new god-game in development by Crytivo Games and Alexander Koshelkov. The Universim is first and foremost a planet management game. The game begins in the stone age, thousands of years before the modern era. Research plays a crucial role in the game. Players will initially need to reinvent fire in order to survive attacks from wild animals or create cures for deadly viruses and other ailments. We’re developing planets that will have air, weather effects and varying temperatures and natural resources along with deadly natural disasters such as earthquakes, tornadoes, freak storms and meteors. In The Universim you play as a god, you will not interact directly with the population that inhabits your planet, however you will be able to help them. You will have the power to stop wars between cities on your planet or you can ignore them and allow one city to destroy the other.

Post news Report RSS Flat World Content Update is now Live!

All of us have been exhausting ourselves lately in pursuit of the truth. We have invested excessive amounts of time and funds into a new update for the game that makes it a little more representative of the real world.

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Greetings, Creators!

All of us have been exhausting ourselves lately in pursuit of the truth. We have invested excessive amounts of time and funds into a new update for the game that makes it a little more representative of the real world.

As you know, planets in The Universim are spherical in nature, and it was planned as such from the beginning. It has been an enormous challenge to create systems that account for spherical worlds, from complex new AI solutions to completely rewritten physics systems. We basically had to hack the engine to redefine the difference between up and down. Considering the difficulties we faced, and all that have arisen since, we began to question if we were really doing things the right way. Surely if the brilliant engineers who built the engine were working with the intention for games to be created on a flat plane, then perhaps it was us who were wrong.

After everything we have done to create spherical worlds, we had to be absolutely certain of the truth before changing our vision. Thus began a long period of research and experimentation. First of all, we stepped outside into the sunshine, something that many of our team members haven’t experienced for months. There was no mistaking it, the ground seemed as flat as can be, save for natural formations. We even went on a company hiking trip up a mountain. To our surprise, the earth was flat for miles around. However, this was not enough to confirm our suspicions. We needed more evidence. After all, there’s no way that major organizations like NASA would hide the truth, right?

The next step was hiring a hot air balloon for a day. Every team member had a turn, and every single one of them confirmed that there was no sign of planetary curvature. Things started to get serious. Many meetings were conducted in which we discussed the future of the project. Would we have to throw away years of work? Would it be worth the trouble? If we didn’t model planets after scientific fact, would we become the laughing stock of the gaming industry?

Unfortunately, we could not come to a decision. There were still skeptics among us, even after everything we had seen. It seemed as though the only way to be certain would be to view the planet from orbit. However, we simply could not afford such a thing. We had stretched the game’s budget too thin already with all of this research. The best we could do was a plane trip to Europe, which we could only manage by cutting our weather-based animal testicle simulation budget. It was a tough call, but we feel that it is a sacrifice that had to be made.

Our findings were shocking. Even in the plane, there was flat ground beneath us, as far as the eye could see. The answer was clear: we as a species have been lied to. The world is indeed flat. We would like to apologize to the community for misleading you, but it was only because we were misled ourselves. Who could have possibly guessed that we have been clinging to a giant frisbee in space all this time?

As a result, over the past few months, we have secretly been rewriting systems yet again to account for the new manner in which planets will work. Every celestial body will henceforth be as flat as a pancake. Gravitational calculations will be far simpler, and the Nuggets will perform navigation as nature intended. We hope you can forgive us for perpetuating falsehoods all this time.

Flat World

The latest version of The Universim is available for download now with a whole host of changes, additions, and improvements. We hope you like them.

Shiny new content


Meteor Strike
It looks like rain but it hurts like hell. The meteor strike is now available for all of your impact based pleasure. This is probably the most amazing Meteor strike you have or will ever see in any video game. Prove us wrong in the comments... if you dare!

Meteors 1

Protection Dome


Since we added burning stones falling from the sky at random intervals (And the less random ones caused by you) we thought it would be prudent to give your nuggets a small chance of survival when the universe throws everything against you. To that end, we’ve given you the protection dome, to snuggle your civilization in a blanket of impenetrable material of ambiguous origin. It will stop tornados and heavy winds from getting in and give your nuggets skies prettier than an Acid trip.

Dome

Expandable Resource Panel


Since we now have a lot of resources to mine and produce, we decided to make it easier for you to track all that madness. Now you can Expand the resource panel to see all the resources your civilization has at the moment. Since it’s brand new, give us your thoughts on ways we can improve it.

Resources

Electronic Components Factory


Beep beep bop! Electronic components can now be produced to enable future technologies. You’ll need these bad boys to fly to the moon and beyond.

Electronic Comps

Medieval Roads


This is just a visual adjustment to the road system we have. Modern roads are coming soon, with mighty vehicles traversing them in record times!

Roads

Steel Factory


This is the place where Nuggaboys become Nuggamen. Let the greatest balls of steel production begin!

Electronic Comps 1

Modern age residential blocks


There’s a reason they’re called “SkyScrapers”. Tons of cement, steel and glass is used to build these titans. But be careful, their fall is deafening and sends up clouds of poisonous dust. They’re another reminder, that day by day the nuggets march closer to the stars. It’s only a

Steel Fac

Auto research switch (on/off)


Small but nifty. Now you can disable Auto research and prevent those nuggets from trying to learn on their own. This is for the Gods that think they’re smarter than Nuggets! Now you’ll have only yourself to blame when things go wrong.

Modern eatery Upgrade


Pork chops and bacon, Nuggets two favorite dishes can now be cooked faster and they taste even better! Mm-Mmmmm for that grease!

Res Block2

Modern Age

Modern fishermen hut Upgrade


Give a Nugg a fish and you feed him for a day; teach a Nugg to fish and you feed him for a lifetime. Too bad their lifetime is so short!

Fishing

Lighthouse


This thing glows! And rotates!

Lighthouse

Guns!


Oooff, be careful with these things. The first time a Nugget saw one, she thought these were binoculars and that she was able to look into it two times, with her left eye and then with her

Gun

Bug Fixes:


Fixed: IDLE AI was called too often when there was not enough food (23645)
Fixed: demand generated by warehouses, making Nuggets ignore existing piles
Fixed: shifts stopping stats on AI start
Fixed: students can become exiled
Fixed: Nugget icons viewable through customizer panel
Fixed: Modern Building collapse sound was ending too early
Fixed: Issue when Nuggets despite being on the shifts still had all their stats ticking
Fixed: Missing Building config produced an NRE which was slowing down the performance
Fixed: Students were auto assigned to different buildings, preventing them from finishing their education
Fixed: Certains references in the code to removes were missing, which produced warning
Fixed: NRE which did not clear students spots after they left the University
Fixed: Engineers were disappearing after they entered the engineering hut
Fixed: NRE when you were selecting a building to place due to some parts of the code being executed prior to the building update code
Fixed: Nuggets icons were viewable through the Clone Panel
Fixed: Changing a Nugget shift would cause them to get stuck inside a building
Fixed: Opening a building panel at a certain timeframe would cause NRE which would produce an issue where the building panel would be stuck on the screen
Fixed: Sometimes all whales were located in just one lake instead of being spread out based on the size of the lake
Fixed: Resources panel showed 0 resources for certain resources despite having those resources
Fixed: Selecting creator powers in the creator mode would cause NRE
Fixed: Issue when Nuggets would refuse to visit parks
Fixed: Cupidon marriage issue. If Nuggets already have a family and the cupidon creator power is being used in order to connect married Nugget and another unmarried Nugget, but unmarried Nugget had a family previously, would lead to an issue where both Nuggets will go to different houses and will endlessly wait for each other inside the house.
Fixed: Save file issues. Previously all saves files were allowed to be loaded, which caused a lot of issues and NRE due to the content change in the newest patches.
Fixed: Building panels were missing new resources that were needed for building construction
Fixed: Resources held in local storage (Wood refinery, cemetery) are displayed as available

General balance changes / Improvements:


Hiding Nuggets when entering modern construction site
Adjusted warehouse demand factor in order to improve the transportation requests
Adjusted shifts timer in order to compensate the travel time
Reworked the University and school work. Currently students won’t be auto assigned unless they manually assigned to a job. When students leave the school / university to eat / drink etc., they will reserve their spot at school. With the shifts on, students will reserve their spot. After their shift is done, they will continue their learning progress.
School / University learning points were adjusted in order to provide faster education for Nuggets.

Art:


Modern Eatery
Lighthouse Model
Modern Fishing Pier
Electronic Components Factory
Powder Rifle
Electronic Components stockpile
Medieval roads texture update
Modern debris have decals now
Modern Steel Factory
Modern Residential Buildings
Residential Buildings Accessories

UI Design:


Electronic Components, Lighthouse, Steel factory construction menu icons and renders
Update Archive panels
Added icons for electronic components resource, 3d and white
Added status icon - going to electronic factory
Added new icons for perks
New icons for Nugget customizer traits
Research screen added auto research on/off toggle.
New god power icons added: protective dome and meteor rain - 3d and white versions.

Optimization:


Pathfinder performance boost

Known Issues:


Long loading time when you start a new game. We are still investigating the issue that some users experience on their machines. Current solution to resolve the issue of a long loading time when you start a new game is: Turning off the grass in the settings of the game.

P.S. Our next endeavour will be to prove that the sun isn’t as hot as everyone makes it out to be. However, because it is an unproven hypothesis, we will go at night just to be safe.

All the best,
Crytivo

Post comment Comments
Ogreatgames
Ogreatgames

_

The Universim is stunning!

This game could easily get anyone hooked on management sims.

This is like Black & White and Populous had a beautiful baby.

That's a good thing.

And it's great to hear this one is having an update.

Reply Good karma Bad karma+4 votes
Crytivo Author
Crytivo

Thank you for your love and support!

Reply Good karma+1 vote
WenArts
WenArts

This looks great!

Reply Good karma Bad karma+1 vote
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