Factsheet
Developer:
White Noise Team
Based in Ukraine
Release date:
TBD
Platforms:
Windows
Xbox
PlayStation 4
Website:
twinsoulgame.com
Description
Coop puzzle horror. Players trying to survive against monsters, which can be killed or avoided. The main goal is not to kill a monster, cause they are really strong and can easily kill players even if they have guns and bullets. Each monster has their weak side. By learning monster`s behavior players can find how to act in each situation. Some monster can hear very well but barely see a thing in a meter. Other monster - can see very well, but hear almost nothing.
History
The main achievement for our team - Alchemilla project. It is the one completed serious project by formed team. The game was designed mainly for fans of the Silent Hill game universe, it was not advertised and did not have advanced distribution mechanisms. However, Alchemilla was able to get fame among fans of horror and adventure games and it received very positive feedback (average score is 8.6 out of 10).
Total number of downloads of the game from the resource Moddb.com (about 30000, 15-30 per day)
Publications of the game on famous torrent trackers with about 5-10 thousand downloads from each.
Several Alchemilla walkthroughs by various well-known YouTubers (more than 10 billions views).
Features
- Photo-realistic graphics
- Different types of enemies with unique combat features
- Allusions to social problems
- Post-Soviet setting
- Cooperative puzzle solving
- Decision making
Videos
Twin Soul Teaser 2016 YouTube
Images
Logo & Icon
Awards & Recognition
- "GTP 2017 WINNER" GTP Indie Cup
About White Noise Team
Boilerplate
The White Noise Team was formed while working on the Alchemilla project. The project was released for free, without any commercial goals.
The game was developed for about 6 years, that proved team`s ability to complete the game until its release.
Team members also had experience with various PC and mobile games.
More information
More information on White Noise Team, our logo & relevant media are available here.
Twin Soul Credits
ALEXANDR GORYACHEV
CEO, GAME DESIGNER, LEVEL DESIGNER
DMITRY MASALTSEV
ENVIRONMENT ARTIST
DENNIE BORISOVA
ะก++ DEVELOPER
ADRIAN GARCIA
CONCEPT ARTIST
CHRISTOPHER MURILLO
SOUND DESIGNER
ALEXEY NOVIKOV
JUNIOR 3D ARTIST
NIKITA OSTAPETS
ANIMATOR
Contact
Support
info@twinsoulgame.com
Homepage
twinsoulgame.com
Indie DB
indiedb.com/games/twin-soul
Twitter
twitter.com/wn_team
Facebook
facebook.com/groups/WhiteNoiseTeam
PATREON
patreon.com/twinsoul
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks