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Unreal VR

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Open-source project for total conversion of the legendary Unreal Gold (1998) in Unreal Engine 4 with VR support.

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  • kwstasg kwstasg Creator

    New Update! (11-Mar-2018)
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    -You can now visit all NyLeve map and swim in the water.
    -Added breakable Glasses in VRikers.
    -Added Functional Switches in VRikers & NyLeve falls.
    -Added access to NyLeve through VRikers hatch.
    -Added access to the Mine (No functionality yet) through NyLeve.

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  • #7Guest Guest

    needs a way to bump up the supersampling it's nothing but a blurry mess right now

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    • kwstasg kwstasg Creator

      this is easy to fix from the game console (~) you can adjust it with the command r.ScreenPercentage x , x can be 1 to 300

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      • #0Guest Guest

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  • kwstasg kwstasg Creator

    New Update! (26 Feb 2018)

    Testing Dual Auto-mags, Bullet Time, Laser Scopes & Particles

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  • kwstasg kwstasg Creator

    New Update! (12-Feb-2018)
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    The project started expanding more than a VR Tour to Vortex Rickers
    there are 3 levels so far that can be visited in the demonstration and more are going to be released

    this update is about enhancing more the Unreal Intro level by adding animated and static meshes also making minor changes to lighting to come a step close to the original.

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  • kwstasg kwstasg Creator

    New Update! (23-Jan-2018)
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    -Added Motion Controller Support

    -Added basic elevator functionality in Vortex Rikers level.

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  • kwstasg kwstasg Creator

    New Update! (16-Jan-2018)
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    -Added level NyLeve's Falls.

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  • kwstasg kwstasg Creator

    New Update! (13-Jan-2018)
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    -Added level selection menu.

    -Added Unreal Intro level.

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  • IAmTheWalrus! IAmTheWalrus!

    I'd recommend naming this Unreal UE4 or something instead, though, as it seems to be a lot more than its VR portion. Maybe advertise the VR bit a lot in the description?

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    • kwstasg kwstasg Creator

      My primary goal is to recreate the classic game in an optimized version for vr, maybe i have to make this more clear in the description as you say, but also i don't want to let down the fans of the game that don't own a vr headset, there is a thin line here as you see.

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      • IAmTheWalrus! IAmTheWalrus!

        Oh, I see. So the emphasis really is on the game in VR, not just on UE4. Gotcha.
        By the way, do you have any progress on weapons or enemies or are you more focused on the levels and VR etc?

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