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Star Trek Voyager Game Project

brainbox |

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2016 08 23 01 16 14 uploaded by brainbox (200 views) - another quick test. i was curious if Ue4 can handle so many polygons at once so i throwed some of my meshes together into the engine and it seems like ue4 has no problems with it at all. It is also intersting to see how big the Voyager actually is and with that way i can see if the polygon resolution of an object is high enough. My next test will include all my meshes connected with corridors

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