• Register

From original mod:

The basic idea of Zombie Panic is to create solid game play that is based on a classic zombie outbreak scenario. The living dead are coming for the last remaining humans, and these survivors must fight them off and live through the day.



P.S. That's just a hobby and my first project for VR.




youtube logo31Zombie Panic Source Logo

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Zombie Panic! VR Demo v0.1_h

News

Gameplay:


Zombie Panic! VR _ Demo v0.1_h


What's working for now:

  • Zombies AI (while multiplayer does not work);
  • Map Biotec with all objectives (In demo available not all);
  • Map Cinema (with zombies respawn);
  • Movement system for htc vive (oculus rift);
  • Weapons (glock18, ppk, usp, ak, m4, mp5, remington870);
  • Two handed shooting (for more realistic gameplay.. But now It doesn't affect to anything);
  • Realistic reload weapons;
  • Weight system;
  • Melee weapons (crowbar, chair, axe, baseball bat and etc);
  • Menu (test);
  • Infection;
  • New inventory (for weapons);
  • spectator (touchpad for fly when dead);
  • And some fix (AI and movement system);





Next my goal:
- Magnum (problems with reload system);
- Multiplayer for 2 players (only for test);
- New map zps_town;
- New movement system and inventory;

(If you're dont have HTC Vive, you can play with Oculus Rift, it's working fine!)

How To play:

Left controller:

  • Menu button - Exit (hold);
  • Touchpad - Inventory for ammo (touch for choose and press for vote);
  • Grip Button - Grab objects;
  • Trigger - Movement;

Right Controller:

  • Menu button - Drop current weapon;
  • Touchpad - Inventory for weapon (touch for choose and press for vote);
  • Grip Button - Drop empty (or not empty) mag;
  • Trigger - Fire;

Control system in the game is very difficult for now, because it is only alpha version! Soon it will be easier than now.



Thanks all for download and have the fun!

If you have questions about this project or something else, you can write me.


Zombie Panic! VR Demo

Zombie Panic! VR Demo

News 4 comments

Zombie Panic! VR Demo version is available now! Just download and play.

Zombie Panic! VR Dev Blog #4

Zombie Panic! VR Dev Blog #4

News

Weight system, new melee weapons and small fixes...

Zombie Panic! VR Dev Blog #3

Zombie Panic! VR Dev Blog #3

News

Two handed shooting, new weapons, mini menu and small fixes.

Zombie Panic! VR news

Zombie Panic! VR news

News 4 comments

And again, some information about what's working for now.

Add file RSS Files
Zombie Panic! VR _ Demo v0.1_h_fix (old)

Zombie Panic! VR _ Demo v0.1_h_fix (old)

Demo 2 comments

(Old Unity Version!!!!!) Fixed demo version available now (fixed shotgun bullets)! You can download and play! Have fun.

Zombie Panic! VR _ Demo v0.1_h (old)

Zombie Panic! VR _ Demo v0.1_h (old)

Demo

(Old Unity Version!!!!!) New Demo version available now! You can download and play! Have fun.

Zombie Panic! VR _ Demo v0.1_d (old)

Zombie Panic! VR _ Demo v0.1_d (old)

Demo

(Old Unity Version!!!!!) New Demo version available now! You can download and play! Have fun.

Zombie Panic! VR _ Demo v0.1_a (old)

Zombie Panic! VR _ Demo v0.1_a (old)

Demo

(Old Unity Version!!!!!) First Demo version available now! You can download and play!

Post comment Comments
Boy1Next1Door1
Boy1Next1Door1

First of all, make a constant locomotion.
Second - make representable HUG for inventory/status.
Third - if you gonna add zombies, lock them to 2 positions - Stand/Crouch. Otherwise the meta will go even deeper than that of Lunge+Jump+Crouch+Spin+... and will have body jiggling while doing all of this.

4th - re-design movement. The zombies are too fast for a pvp. I mean, player could use this advantage to go in and kill whole team of survivors alone as whitey without even using Lunge, if it was normal ZP!:S.

5th- good luck.

Reply Good karma Bad karma+3 votes
DarkGhostterran Creator
DarkGhostterran

Thanks for your comment.
Yeah, zombies are move so fast, I was already fix it (but it is only npc, not player).

About the inventory/status - I want to make it more realistic and unusually. I'm already have idea too, but dont have time to make it now (it's will avaliable soon).

By the way, it's only pre-pre...-pre alpha :D , and everyday I'm fix some bugs, add something new and trying to make this game more realistic and similar to the original mod.

Reply Good karma+1 vote
Boy1Next1Door1
Boy1Next1Door1

Will gameplay be close to actual ZP!:S or you will take your own path?

I'd advice doing it 2 way - this way you'd atleast have a way of fixing stuff in a kinda "VR way" rather than trying to copy an already bad design.

Reply Good karma Bad karma+1 vote
DarkGhostterran Creator
DarkGhostterran

Gameplay will be not close the original mod, cause it's VR and need to make it more realistic, interesting and special. But basic idea will be from original (do objectives, kill zombies, survive). For now project only develops and many things can change.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X