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Tag "Rendering"
Flax 1.5 released

Flax 1.5 released

News

It’s time to present you with a new Flax 1.5! This update contains many cool features like multiplayer support, gameplay framework, ImGui/DLSS plugins...

Farmwand : Dev Diary #5

Farmwand : Dev Diary #5

News

Hello everyone! Is great to be back! To start off 2022 we will talk a bit about what we are planning next for Farmwand's development and some technical...

What are NFT and its relevance to Digital Artworks?

What are NFT and its relevance to Digital Artworks?

News

NFT and its relevance to Digital Artworks Have you recently seen #NFT, #NFTs#NFT #NFTart #cryptoart as hashtags on social networks? What is NFT art? Or...

DevBlog 12 - No Cube Maps! 3D Planets and Stars Rendering

DevBlog 12 - No Cube Maps! 3D Planets and Stars Rendering

News

Creating planets and a 3D star field without a skybox!

2021 January Updates

2021 January Updates

News

Long time has passed since the last update. I apologize to all the followers and as usual I would like to reassure everyone:the project is always under...

Shaders for beginners (with Defold example)

Shaders for beginners (with Defold example)

Tutorial

I had many problems with understanding shaders, but after getting a grasp - it is so easy, convenient and powerful! I present to you **my twisted version...

How is this Game Rendered?

How is this Game Rendered?

Feature

I wanted to experiment with a different approach to rendering a 3D level. Here is the result...

Leaden Sky update 4 (R2)

Leaden Sky update 4 (R2)

Download

This version of Update 4 uses a alternative rendering method and is compatible for every PC and does not require DX9, which also adds better Post Processing...

Outstanding rendering without cutting the frame-rate

Outstanding rendering without cutting the frame-rate

Feature

Making a game with a lot of rendering effects is very hard and requires a lot of resources. This is why we had to put a lot of work into optimizing Shadows...

 Dev Update 08-Apr-2017 - Culling floors, the hard way!

Dev Update 08-Apr-2017 - Culling floors, the hard way!

News

Learn about custom culling with camera matrices. Also, one of the roughest week in development yet.

Biosignature Devlog: Area based directional lighting and cyclic level generation

Biosignature Devlog: Area based directional lighting and cyclic level generation

News

Exploiting Unitys lightcookies and a new, innovative level generation approach.

Caffeinated 3D v0.9.5 Patch notes! ~ Physically Based Rendering, Asset Repository & Licensing!

Caffeinated 3D v0.9.5 Patch notes! ~ Physically Based Rendering, Asset Repository & Licensing!

News

With the integration of the visual editor, we’ve started bringing it to life starting with the interface editor! You can now easily manipulate your...

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