EDuke32 is an awesome, free homebrew game engine and source port of the classic PC first person shooter Duke Nukem 3D— Duke3D for short—to Windows, Linux, Mac OS X, FreeBSD, several handhelds, and to your family toaster. We've added all kinds of new renderers, tons of cool features and upgrades for regular players, and thousands of additional editing capabilities and scripting extensions for mod creators. EDuke32 is completely free, open source software.
First brewed in August 2004 by Duke community leader Richard "TerminX" Gobeille—joined in 2005 by NVIDIA software engineer Pierre-Loup "Plagman" Griffais—and incorporating work by 3D Realms/Ken Silverman/Jonathon Fowler/Matt Saettler, what started as a learning experience and an excuse to learn C soon rose from obscurity to become pretty much the best Duke Nukem 3D port ever. We think you'll agree.
EDuke32 screams bad-ass so loud, you'll think Iron Maiden frontman Bruce Dickinson got uppercut in the balls by Freddy Krueger. We acknowledge that that is possibly the most ridiculous statement ever made, by us or anyone else—and we don't care!
You even get Mapster32, a hacked up and enhanced version of that good ol' BUILD editor you remember fruitlessly trying to make maps with way back in college—when you were sober enough to see the monitor, that is. Yee-haw!
EDuke32 is licensed under the GNU GPL and the BUILD license.
Click that big download button above!
See apt.duke4.net for APT repository and installation information!
Download third-party binaries for Mac OS X or read compile tips here!
Join us on IRC at Irc.freenode.net or visit our forums
Snag it from our Subversion repository—
svn co Eduke32.svn.sourceforge.net eduke32
EDuke32 has several advantages over any other version of Duke Nukem 3D we've ever seen, notably:
I first saw Duke3D running on a computer in a Wal-Mart in late December of 1995. I was 11 years old. Unknown to me, it was an illegally distributed beta of what was to become Duke Nukem 3D 1.0, released in January of the next year.
After seeing Duke in action for the first time, I was hooked! I had seen games like Wolfenstein 3D, Doom and Heretic before but this was different. Not long after that, we got the first family computer, and I got the first episode of Duke on CD-ROM.
I immediately got nosy and said "hey, what are these 'CON' files?" Atomic Edition came for Christmas that year. The rest is history!
Once you've downloaded EDuke32, you'll probably want to read our wiki page on installation and configuration, as well as the FAQ if you have any problems.
BUILD engine originally by Ken Silverman. All rendering and engine technology used in EDuke32 available under BUILDLIC.
First of all, we have a new team member - Wheaton Adams, who will be joining both the real world AMC development team, and the in-game AMC Squad as a playable character! His excellent work has already helped productivity immensely.
There are 2 new user maps to check out! Venus Hi-jinks by Jolteon, and Cairo Dig site Part1 by Wheaton Adams. The former map stars Geoffrey and is set on Venus; the latter takes place on Earth and is playable with any character. They're both excellent maps and will make their way into the main game proper when episode 5 is released as well. You can find them in the usermaps section on our Discord channel
As per usual we're putting lots of effort to make sure this next release is the most polished and user friendly yet. The loadout terminal continues to have work put into it:
Alongside the bestiary function mentioned before, the precog screen on the command interface will now tell you exactly what enemies you'll face - with the caveat that only enemies you've already encountered will be revealed. Unknown enemies have a missing icon - however, it will at least reveal what armour type they have. You'll be able to prepare and make sure you have a optimal loadout even if you don't know what the enemy will be yet.
As always, please join our Discord if you wish to join the discussion - we have a friendly and open community and there's always someone around to help newcomers. We're aiming to try and get internal testing begun by the end of the year, but as always we're all adults and life will inevitably get in the way of work. If you're interested in trying to help, by all means join the discord and ask. Have a good summer and stay safe.
Small news post on AMC Squad's continued development into 2024.
Information on new features and progress on AMC Squad development.
The AMC Squad v4 is released, with the brand new Episode 4! Read on to find out more.
Trailer for Episode Four and we're expecting to release in October!
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Is there bots for eduke?
or a mod that add in ai companions?
When I try to go to the page to download Eduke 32 and HRP My anti-virus says that it´s not safe. Is it true?
Howdy all! Hope all is well. I just penned a tribute piece for Duke Nukem 3D as it turns twenty. I'm going to be reviewing mods for the game in the future. I've already reviewed Duke Forces, and The AMC TC. If you have a mod you'd like me to review I'd love to know about it.
Check out the article:
Brandonchovey.net
can some one message me everything i need to make weapons in eduke32?
I personally wish there was support for Shadow Warrior but that's a matter of taste. Excellent source port regardless.
Eh, the 3D models aren't anything special. It's cool to see them running on EDuke but the animations are choppy, so it's not that amazing to me. Oh well, they look pretty good anyway!
Are they some germans tutorials for this engine?
can someone show me how to make a game on this engine? I have no experience.
Wiki.eduke32.com