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Narrative-driven first-person shooter. It unfolds in a secret facility where it stores relics containing the remnants of a lost age, repositories of knowledge that hold the promise to rebuild the crumbled humanity. A small band of survivors, united by a common goal, ventures forth into the unknown. In your search for truth, you must navigate through the unknown in order to recover old files that could shape the future of the world.

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Dev Log #3 - Enemies

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Hello, World! Nova Nest Studios here!

Today, we are showcasing the different types of enemies being developed. There are a total of four different enemies: two melee enemies with different attack behaviors, one ranged enemy, and a miniboss.

Currently, both melee enemies deal the same damage and have the same health. However, they have different attack styles. The first one, upon detecting the player, hides and then charges at the player after a few seconds. To avoid making the enemy too easy to kill, it will have a shield on its back to protect it while running away.

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Our second melee enemy will charge and attack the player when detecting them within its vision range or when being shot. It will have a shield in the front that only deactivates when the enemy is close enough to attack.

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The ranged enemy will have a weapon and engage the player when it detects them. This enemy will have a shield in the front that deactivates when shooting at the player.

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The miniboss will be similar to the ranged enemy but will be bigger, have more health, and deal more damage. It will always be accompanied by other normal enemies that act as guards.

miniboss

We apologize for not making any posts for a few weeks. In the coming weeks, we will be posting more frequently.

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Dev Log #2 - Level design

Dev Log #2 - Level design

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First look at our level design we are developing for our vertical slice!

Dev Log #1 - Hello World

Dev Log #1 - Hello World

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Hello World! We are Nova Nest Studios! We are a portuguese indie team just starting our journey! Check out our articles to get more info.

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