Reuploaded, mainly because this is the last Zandronum compatible release. Prepare yourself for the MOST chaotic madness, GORE and heaviest action that you have ever seen in your life! Quaker540's Add-On, is a sub-mod based on Brutal Doom V19 for both engines Zandronum and G/ZDoom, that transforms Brutal Doom into a whole new level with new weapons, new sounds and sprites, new mechanics and MUCH more fun stuff! Don't miss all the action out there without this one, take the ticket and torture out some demons, the ugly changelings monsters that transfer the evil Hell at Earth!
Newer versions can be found here (at the moment latest versions are not Zandronum compatible): Moddb.com
NOTES BEFORE YOU PLAY; To use this Add-On, you need to drag my file into ZDoom.exe - Zandronum.exe WITHOUT loading the original Brutal Doom. You need to drag the correct file, there are separate Zandronum - G/ZDoom versions so I tried to help you by lefting notes at the start of the file name, for example the Zandronum version has a "ZND" at the beggining of the file name, and G/ZDoom has "GZDoom". If you are using GZDoom, load the "GZDoom" file, for Zandronum, use the "ZND".You can also add special packages (I currently work on them) such as music WADs, etc. by dragging my Add-On and then Hold the CTRL button, so you can drag both files.Again, DO NOT load it with Brutal Doom! Otherwise the game will NOT play!
Changelogs:
v8 - Mediafire.com
v8B - Mediafire.com
v9 - Mediafire.com
Hello everybody! As I mentioned in the small description, yes, so far is an extremely nice Add-On that I believe will cover on everything that somebody wants in Brutal Doom! This Add-On has new weapons, sounds, sprites and MUCH more! You can check out this General Changelog (Which is REALLY huge);
[+] Much faster performance levels.
[-] Tons of junk removed, allowing the engine to run smoothly.
[+] Smooth Animations from SGt.MarkIV Project added (Some new ones by me).
[+] New weapons; The Chaingun and the Pistol, ( Chaingunguy's now drop Chainguns instead of Miniguns. During your experience, you can still found the Minigun in the map. The Chaingun contains smaller recoil, smaller noise, smaller speed, but better accuracy than the Minigun. Still useful even when you pick it up. The Pistol, is a new weapon and now you start with both weapons (Rifle,Pistol). Pistols will generally dropped by Zombie Soldiers (Zombieman,Shotgunguy) due to their Last Stands. However, the Pistol comes with an 3-Round-Burst Alt-Fire, so you can blow away your enemies in close distances. TIP; For long ranges, use the Rifle. )
[+] Revenant and Man-Cubus dead bodies are shootable again. All other monsters don't.
[+] Fixed a bug causing Player's flying leg to play ONLY 1 frame. Now, is a bouncing leg with rotations frames just like all the other Legs have.
[+] Voxels! VOXELS! Lot's of Voxel stuff!
[+] New Pistol, Rifle, Shotgun, SSG, Rocket Launcher, Grenade Launcher, BFG9000 fire Sound.
[+] New sounds for Chainsaw and puff sounds.
[+] New Minigun sounds.
[+] New options menu to disable-enable features you want.
[+] Skull-Tag's BFG10K removed, ( It is corrupted and not working correctly anymore. )
[+] BFG9000 contains Alt-Fire, ( It's an Quake III Style BFG10K. It has smaller explosion damage compared to Rockets, faster fire rate, smaller explosion radius, and there's NO Tele-Hurt damage like the BFG9000 original fire. )
[+] You can electrocute your enemies with the Plasma Gun. If you charge your Plasma Gun, all near enemies to your Gun will melt fast.
[+] Rocket Launcher contains Grenade Launcher Alt-Fire, ( It has smaller projectile speed than the Grenade Launcher, smaller radius damage, cutless damage (Sometimes it can also cut the enemy and continue bouncing and it has strong metal bouncing sound. The Skull-Tag Grenade Launcher is still the best choice. )
[+] SSG contains separate sounds rather than using Shotgun sounds.
[+] All pickups have now their own sounds (That means Power-Ups too).
[+] DoomNukem's SSG - Shotgun sprites added.
[+] Crouch world skins added. NOTE; Out of order for now.
[+] Aiming down your sights and then fire will play louder sounds instead of the original fire sound.
[+] "Unknown Slime" ERROR lines fixed.
[+] Skill levels renamed.
[+] Almost every sound cleaned up, harashed, pitched and multilated and generally well improved.
[+] All loud DoomGuy's taunts now fixed and play properly.
[+] Some DoomGuy's taunts changed a little.
[+] 11 new and random explosions sounds instead of one.
[+] 9 new bullet puff sounds (16 in total instead of 7).
[+] Almost all sprites were cleaned up and edited.
[+] V19 Test Builds weapon sprites returned and slightly edited.
[+] Exploding heads will play a new sound instead of the Vanilla Gibing Sound.
[+] New bullet casings, ( Pistol and MP40 will drop smaller casings instead of large caliber ones ( O.O ) and they will drop long and thin Ammo Clips.
[+] Maximum bullet carry raised from 400 to 800. You can carry 400 only if you don't pickup a Backpack.
[+] Added X-Y/Y billboarding to certain decorations that they always need to face to you/Up and down to you.
[+] New explosion sprites.
[+] Real weapon pickup names added.
[+] Revenant's Hellish Missile Launchers and Man-Cubus Flame Cannon will play different ready sound instead of BFG9000 ready sound.
[+] Chaingunguy's and Spider Mastermind have more frames for their fire state, ( Before, their weapon shows a flash before they even shoot! )
[+] Enemy Choking sound added.
[+] Head rip sound added.
[+] If you kick in a wall, you can see a decal that will quickly disappear.
[+] Chainsaw leaves marks.
[+] New Hand Crack sprites and sound.
[+] New reload sound for Pistol, Rifle, Shotgun, SSG, Grenade Launcher, Rocket Launcher, Plasma Gun and MP40.
[+] Revenant's Hellish Missile Launchers normal fire mode fires homing missiles, ( These are the Revenant's missiles, Alt-Fire doesn't allow homing ones. )
[+] Smooth Animations for some weapons added.
[+] Man-Cubus flame cannon fire slowed down to make it fire like the Man-Cubus did.
[+] Barrels contains smoother state.
[+] Barrels play idle and pain sounds as well. ( When I mean pain sound, I mean when you kick them, shoot them etc.
[+] Some Hi-Res stuff added.
[+] Jump land sounds returned from V16 (With 4 new ones).
[+] "Eat shit hell spawn" taunt moved as Offend.
[+] "Dynamite" taunt added.
[+] DoomGuy will play pain sounds analogical with he's health situation.
[+] Monsters now contains footstep sounds.
[+] Punching plays an sound.
[+] Ejected Rocket Chamber now plays new sounds randomly.
[+] Improved Marines, ( Marines have good accuracy now instead of terrible, they will think smarter, they will made traps, they will come with more weapons instead of only Rifle, they will throw real grenades instead of Grenade Launchers ones, and they will give you ammo and health, a feature that had lost in the final release. )
[+] New far explosion sound because the previous one was TOO old and weak.
[+] Fixed a bug causing Sergeant's Head to transform into Zombieman's ones for a second.
[+] New start-up colors, ( Blood on fire, or Blood on Gold or whatever you believe is. )
[+] Fixed a bug when you can't always grab meatshields, ( Punch in the leg to grab them OR punch them in the face to die normally.
[+] All projectiles play sounds.
[+] Plasma Gun Alt-Fire projectiles play an Thunder sound when they impact instead of an electric one.
[+] Kicks-Air Kicks now play correctly with Skull-Tag weapons.
[+] After lamps are destroyer, there a few torches that they stay forever - Fixed.
[+] Hanged dead bodies etc. Will not spawn blood to avoid insane FPS drop - It'll not just make the game slow, but it's chronically wrong. You can't be exactly in the situation when those people were dying and see how they leave blood - It's ridiculous as well.
[+] Railgun completely remade - It has Impact sound when the trail hits a wall, new fire sounds, zooming plays sounds etc. I think is far updated than the original one.
[+] Fixed a bug causing 1 body part to spawn blood forever and making the game extremely slow in Doom 1.
LOTS OF NEW STUFF, ENHANCEMENTS AND FIXES THAT I EVEN FORGOT TO LIST.
(V10a) Changelog;
All blood bugs about Cacodemon's blood fixed!
New blood decals!
Fixed a bug causing Spectre to play wrong pain sound.
Mutator pack is here: Moddb.com
Thanks a lot for reading, and have a good time Doom-Killing! B)
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COOL!