Major update that adds a challenges menu, indev Sparky model by Naiden, custom loading screens and death frames by Ink, models for the molotov and smoke grenade by Noba, custom Sparky music by Birdbonanza, simpler installation and plenty of new settings and changes.
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Monstrum Extended Settings Mod V6.0 (Partiality) — 27.07.2023
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Added Settings:
* Monster Settings
- Use Custom Sparky Music
- Use Indev Sparky Model
- Brute Chase Speed Buff Rate
- Brute Fire Shroud
- Brute Long Range Wander Speed Buff
- Brute Long Range Wander Speed Buff Multiplier
- Apply Long Range Wander Speed Buff To All Monsters
- Hunter Maximum Cooldown Time Multiplier
- Quiet Hunter
- Fiend Mind Attack Damage Multiplier
- Fiend Mind Attack Attack Timer Charge Rate
- Fiend Mind Attack Attack Timer Decay Rate
- Fiend Mind Attack Delay Timer Rate
- Give Fiend A Slow Aura
- Slow Aura Range
- Slow Aura Maximum Slow Factor
- Give All Monsters A Slow Aura
* Gamemode Settings
- Fog Near Distance
- Fog Density
- No Time Freeze In Pause Menu
- Hide Reticule
- Hide Inventory
- Hide Task Notifications
- Overpowered Hiding Spots
- No Hiding
- Disable Liferaft
- Disable Helicopter
- Disable Submersible
- Escape Routes To Win
- Gravity X Acceleration
- Gravity Y Acceleration
- Gravity Z Acceleration
* Player and Item Settings
- Player Stamina Mode Walking Recovery Factor
- Player Stamina Mode Standing Recovery Factor
- Extended Jump Cooldown
- Disable Running
- Flares Teleport Monsters
- Smoke Grenade Duration
- Molotov Duration
* Level Generation Settings
- Consistent Level Generation
- Random Start Room
- No Pit Traps
- No Doors
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Changes:
- Added a Challenges menu that allows for better saving, loading and sharing of presets in addition to tracking completion times.
- Added indev Sparky model with placeholder animations by Naiden.
- Added custom loading screens and death frames made by Ink.
- Added molotov and smoke grenade models by Noba.
- Added custom music for Sparky by Birdbonanza.
- Merged Player and Item Settings into one category to make room for a Challenges menu.
- Added Monstrum dlls pre-modded by Partiality to no longer require setup of the mod using Partiality.
- Many Monsters and Sparky Mode optimisations.
- Optimised Sparky electric trap graphics to reduce lag.
- Made Sparky chase electric traps and region electric traps have distinct particle rates.
- Optimised level generation code.
- Added setting for consistent level generation that is used automatically when using a custom seed.
- Looping radio is used by default.
- Polished in-game menu code to aid in developing the Challenges menu.
- Custom Door Mode will no longer softlock the player when using powered or barricaded door modes and not debug mode.
- Overpowered Flare Gun flares will now despawn after the light lifetime has been used up for optimisation.
- Bonus movement speed calculation has been simplified.
- Default fog colour is now black.
- Changed smoke grenade duration to 30 seconds and calibrated molotov to 20 seconds by default.
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Bug Fixes:
- Fixed vanilla bug that any fire in contact with steam would damage the player.
- Many Monsters Mode could not spawn multiple random monsters of the same type.
- Improved consistency of persistent monster mode and fixed a vanilla monster state bug when a monster would climb a container.
- The molotov fire particles now match the time its damage is active.
- Corridors powered at the start of a round with Always Smoky on during Smoky Ship will now also be filled with smoke.
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