Please give me a comment telling me what you think.
Also, don't forget to give me tutorial requests!
The Phoenix Engine is under development by Wolfire Games, it's being used to power their upcoming game Overgrowth. The Phoenix Engine aims to be easily modable and user friendly, it has built in support for rigging, animating and scripting.
Learn the basic controls of the Overgrowth map editor.
Posted by Silverfisk on - Basic Mapping/Technical
cool
Nice
Cool.
This is the way level design should always be done.
Wow... that seems really easy to use...
.... what's the catch?
Yeah it is.
The catch? You have to preorder the game to get to use it. (Buy now!) :P
I'm kinda worried about the snap to grid function ... it looks like the grid is relative to the original object >_>
(note how the grid scale changes with the scale of the object)
The relative grid snapping system would be ok for most things, but if you are trying to snap several different meshes together (such as wall varying wall chunks) wouldn't the relative system be most likely misaligned?
I dunno, I guess its not that big of a deal ... but its going to take a while to get used to over the conventional world grid snapping system most other editors use...
then again, maybe this is a sign that I shouldn't depend on snap to grid as much as I already do >_> ...
I come from Hammer, so having a grid system that works like that was a bit odd for me also at first. But the whole editor demands less accuracy since there are no brushes so there can be no leaks. Basically, it doesn't matter if the placement of something is perfect, as long as it looks good.
Epic as always! You guys impressing me each time I read Overgrowth updates.
will this be out to the public