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Wiki entry: Developer.valvesoftware.com
The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.
Learn how to use smoothing groups to eliminate hard shading where you don't want it.
Posted by Silverfisk on - Intermediate Mapping/Technical
Don't click on grey eye icon if you're already following Silverfisk :b
People should really appreciate these tutorials because if you try to learn these from scratch by yourself it takes a lot of time. But now, in five minutes you're good to go. Also these are hand picked important points of mapping. Not like a wiki where you are not sure what's important and what's not.
Thanks again.
I totally agree, ive learnt so much from video tutorials like this one. Trial and error can often be a massive pain the ***.
Thanks for the video.
Wow I never knew that smoothing groups could really have this much impact on stuff! Thanks for the tutorial
Glad you guys like it! :)
I do need to go through a lot of trial and error to figure out exactly how everything works before I make a tutorial on it, so it's awesome to see you guys appreciate my effort! ^^