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English: Three years ago we at Black Rules studio had a dream, we wanted to develop a game that would break all creative borders, a game that would not be based on primitive standards just to please the publisher. A game with a meaning and a story. Ladies and gentlemen, please welcome our game - DesperatioN Russian: Три года назад у нас была только мечта создать игру, которая не будет иметь рамок, примитивных стандартов и идти на поводу у издателей. Игру с душой, игру с историей! Теперь мы компания "Black Rules" и представляем Вашему проект " Desperation"

Post tutorial Report RSS How to draw comics professionally (Part 2)

Another still frame from the comic that will be included in the final release of DESPERATION. This still frame was drawn to reflect the story of the game. It’s a common practice among graphic artists to exaggerate proportions. In our case we enlarged the eyes to convey the dramatic visual atmosphere.

Posted by on - Basic Concept Art

How to draw comics professionally (Part 2)

Hi Guys!

Another still frame from the comic that will be included in the final release of DESPERATION. This still frame was drawn to reflect the story of the game. It’s a common practice among graphic artists to exaggerate proportions. In our case we enlarged the eyes to convey the dramatic visual atmosphere.

We used 3ds Max to render the 3D model. We used a 35mm lens. This allowed us to show the gun in perspective. We picked a good shot and rendered it as an image using our 3D software. This screenshot was then imported to Photoshop to overlay with the character. Every frame in the comics will be then linked to each other using a video editor software. Eventually we will get a video with transitions and animations of characters, as well as particle effects and sound that will all increase the emotional effect of the video.

Stay tuned for further posts from the development team of DESPERATION.

Cheers,

Black Rules studio.

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