Here's all of the changes for patch 0.931.
- emp damage now degrades over distance (area effect versions)
- fixed critical hit on Impact analysis components not working correctly (Sedlex)
- killing a bounty hunter is now worth 2 fear points (alstein)
- races will now go into debt if necessary to build the first defensive ship for a planet (makes sense and makes defend planet time estimate much more reliable)
- fixed quest monsters getting put into dimensional pockets (Roswitha)
- now when the planet's population is killed off there is a high chance that the planet type will degrade (MOOMANiBE)
- random sector size will no longer choose a huge sector
- added corruption per planet
- now some technology might be found when a player destroys a race (longshot)
- made it so quest only monsters no longer try to add to the shipyard (Sedlex)
- fixed female versions of Talons not getting counted correctly in the shipyard
- now switching race on trade screen clears the trade
- can now complete propaganda and sabotage quests without taking them (sbach2o)
- no longer get energy per hit on damage over time
- no longer try to play powerburn.wav sound (Valgor)
- fixed a reference to fireQuiet.snd (Valgor)
- fixed getting teleported twice sometimes when entering a Teleporter Den (Roswitha)
- status bars now shift a little to compensate for zoom level (ShaggyMoose)
- no longer reset alpha on things that go out of view from zooming when paused (Valgor)
- fixed not being able to see other players race specific components
- fixed sorting issue with mineable asteroids
- can now click on a power ranking bar to talk to that race (ScrObot)
- in windowed mode, now save last window position for next time (Windows only for now) (Mivo)
- can no longer select hardcore and semi-hardcore (ScrObot)
- changed Your Ship to Your Position on opening screen
- black box now has a graphic instead of a colored blip on minimap and system maps
- localized Journal correctly
- added achievements button to in game menu (ScrObot)
- fixed a stealth/turning off thrusters sound issue (Shadowy Figure/Crisses)
- decreased energy gain on hit efficiency a little (0.5 to 0.4)
- extended rescue SafeRange from 250.0 to 350.0 (ScrObot)
- changed decline button to remove when the quest has failed (Mivo)
- npcs move a lot more now
- added a description to passive weapon boosts to specify which weapons they improve (Crisses)
- added a description to a couple of the EM weapons (Crisses)
- changed population prints from an absolute number to a percent (ShaggyMoouse)
- added a highlight description to tweaked find (demoss)
- improved fear/legend part of game objective help topic (Roswitha)
- added a comma to "Components in Space" help topic (Roswitha)
- fixed Inertial Attenuator spelling (Sedlex)
- made option capitalization more consistent (Valgor)
- made option names more consistent (Valgor)
- rearranged options slightly (Valgor)
- now special Drox commands are announced at beginning of the game (ScrObot/Evan)
- reworded a bunch of the lost text (Steve/Roswitha)
- now mention system name in bounty quest (Crisses)
- fixed hunter destroyed message (Roswitha)
- fixed Trypanos Spies (plural issue) (Roswitha)
- fixed spacing in Utopian recruit quest text (Roswitha)
- now get green * next to this planet needs this component text if you are in the right system (Crisses)