Here's all of the changes for patch 0.932.
- player can now pay for a temporary ceasefire with races that are at war with the Drox Operatives
- fixed some potential crashes when client fails to connect to a server
- missile defense now fires automatically
- made ballistics straight, increased the touch distance a little, and increased the damage by 50%
- tractor beams now disable movement for a second on victim and will auto target (Bluddy)
- repulsor beams now disable movement for a second on victim and will auto target (Bluddy)
- fixed Pulsar Generator and other radiation damage not damaging planets and devices (Evan)
- races can no longer seize negative credits (Evan)
- anti-missile missiles no longer start facing the direction the parent ship is facing (Sedlex)
- no longer get yelled at when killing bounty hunters (Roswitha)
- crew comparison no longer compares to crew in slots the new crew can't go into (Evan)
- made player level guaranteed data across network
- no longer get repair sound if enemies are nearby (Crisses)
- renegade type quests now mention system in announcement (Crisses)
- now if allocating a crew point raises the structure of your ship, it is not "damaged" (Crisses)
- fixed status effect on EM missile and geomagneticStorm (Evan)
- fixed some quests showing up on solve quest screen when they shouldn't (Steve)
- fixed hitting end in console and scroll bar going too far