I've spent the past few weeks extracting, labelling and sorting approximately 1400 sound files from EVE Online that are pertinent to EVE:World. These are predominantly all the necessary ship and weapon-centric sound effects with a selection of ambient ones as well.
I've finished mounting turret models on the Gallente and Minmatar factions and am nearly done texturing them. Like the ship models, each turret needs a base texture, a texture mask, glow map, normal map and specular map, except in this case the base texture needs to match the tint of the individual ship's hull the turret is mounted on.
As the normal maps are the last thing I'll work on it's forced me to cutdown on ingame shots as the lack of bump mapping creates the visual impression that parts of the hull are laminated, spoiling the screens. But I don't want people to think the project exists entirely inside a renderer so here's an ingame shot of a Minmatar Hurricane over a mountain range.
Finally, I'd like to put out a call for animators. Both the models and the Outerra engine are ready. It'll mainly consist of rotating turrets and radar dishes. If you are interested in working on this project, drop me a line. If there's a specific ship you'd like to see pictures of in the next update, mention it in the comments below!
wow this is amazing. I wonder if the specs are gonna be low or not...
What is CCP's view on you making this game? They seem like they would be cool with it, but are you planning on charging for it? (cause if you are they might have a problem with that) Either way, looks cool and I wanna see how this turns out!
They're cool with it and it's going to be free free free
Awesome, they seem like a pretty cool company anyways, glad they're good with it! Also, free free is best free!