This update is mostly for bugs fixed, but it also adds to game: sound effects, buildings, special connectors, changes in physics and editor.
Changes:
-In editor whole edited vehicle can be moved, it work like camera moving, by keys WASD+ZX but with Left Shift key pressed
-All elements in game generate sound when they running, collisions also have own sounds
-Gyroscope work much better, wing also work but with problems
-During vehicle driving, in FPS camera, if in vehicle is more than one seat, position of camera can be changing by [2] key
-Now wheels and propeller have limit maximum force with they can use to change vehicle movement, wider wheel or bigger propeller can effective use more power.
-In editor is new toggle, "Building", when is active construction in simulation mode can't by moved in any way, but it can have moving elements by using joints or pistons.
-Snapping element's position in editor have smaller step.
-In edition mode is active one more light, it give more light from down.
-Now, if wheel or propeller wants to be powered they must be connected to combustion or electric engine by shafts. In right, upper screen, in editor is 4 button to change connector type: hull, torque, power, pressure. To connect wheel to engine you must select torque type and select engine or wheel, next press [E] to create transmission node, it will be automatic connect to selected element, next select new created element and element with to be powered and press [1] key (like in adding new normal connector).
-Multiplayer have more options but it still not finished, also I add to it direct connection by IP because master server don't always work fine.