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We just released a new video showcasing our atmosphere. We start off in the rich/nicer area of this playable level, and slowly move our way to the poor slums. Features new music as well. This is alpha footage, so what you see is not indicative of the final product. We are constantly tweaking, reworking, and polishing. Hope you enjoy what you see. For more information about the game, visit our website at www.jeklynnheights.com or feel free to browse other postings/media on this page. Thanks!
looking good!
I'd get rid of the brick trim along the top & bottom of the HUD. It doesn't seem to serve any purpose and just covers up valuable screen space.
And we suggest this time and time over...
We are going to possibly add a minimap to the bottom left hand side, and a few more graphics - just haven't gotten around to it yet. If we don't need the space, we'll scrap it.
Don't know if it was intentional but it kinda reminds of medieval for the ps1.
That looks like a singleplayer map to me. I don't like how it's all walled in and leaves you no choice. Reminds me of the original Fable with its fences everywhere.
The artstyle is cool. I liked your concepts a lot and think there is still room to make the night scenario more frightening. I'd also like the dynamics to change, but as far as I know UDK uses templates and has no real daycycle. Would be nice though, if it got a little more light at the break of day/ end of a round.
I guess I'll have to wait for the first gameplay. I like the style and assets, the map design not so much. Dynamic lights would surely spice things up a bit. Yet, this is an early stage and I don't really know what the map is for; perhaps its a testmap.
Was going to basically say all this.
Your art is fantastic, but it's basically carrying the game, the level design seems like an afterthought to just cram everything in there.
With it being a multiplayer game, viciously prototype levels with basic geometry until you're satisfied, THEN go over in art passes.
It also looked a little choppy, hope it was the recording doing that!
I love the environment and atmosphere. May I ask how many artists are working on this game?
90 percent of our assets were created by a core group of about 3 artists.
I think the level design is fine, provides many places for actual battles. Yeah having less fences and stuff will give more freedom, but having intentional places of battle can be great (remember Day of Defeat).