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Immersive first-person parkour in a surreal, physics-driven voxel world. Every move can modify the environment. Surfaces pop in and out of existence at will.

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Progress report. Sir, we have inbound screenshots from the first two weeks of full-time development. Bearing zero nine five, range three hundred. Prepare countermeasures.

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I added motion blur around the screen edges when the player is at their maximum speed:

The phone has returned, but now it's in full 3D glory:

Some parts of the levels now build up dynamically when the player reaches them. Click to watch

I finally tightened up the visuals on the tutorial level:

And this level just started coming together today:

More news as it happens. Thanks for reading!

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