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Micro Annihilation is a real-time strategy where your battlefields are inside homes, offices, and everything in between. Airlift troops onto the dining room table, launch artillery across the bedroom, and bring down the house while waging war upon a new mysterious foe.

Post news Report RSS (Re)introduction Update is now live!

Micro Annihilation, now with a proper introduction to the story, tutorials, and more!

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Reintroduction Update

This update adds a proper introduction to the story, tutorials, and more, to Micro Annihilation!

Big thanks to the players on Discord, who continually guide Micro Annihilation!

Introduction

  • At the start and end of every mission, you now get to watch your command ship fly in and out of the underground hangar!

  • You can finally see what a "Micronian," a member of the United Armies, looks like!
    They're kinda cute!

  • ...and positively tiny! Flowers for scale!

  • Added three hand-crafted missions, which teach the player how to fly their command ship, how to build their base, and how to lose. Yeah, you read the last one right.

Missions

  • Supply run and resource rush mission metal deposits now give 2X resources.

  • The camera now "flies" to your command craft at the start of each mission. A little bit of cinematic spice.

  • The Military Operations Mainframe, also known as MOM, will now inform you if you have unoccupied rare earth metal deposits.

Research Topics

  • Command craft booster now has a prerequisite research topic, ensuring it is available at an appropriate time.

  • Toxian Biology now unlocks the ability to gather intelligence on Toxian commanders.

  • Research button is now disabled if there are no research topics available.

Units

  • Melee units should now do a better job of getting in melee range than previously. Math is hard.

  • Enemy commanders now have their damage line up better with their animation.

  • Basic black ants now spawn the same time as their queens, which substantially reduces the difficulty of the early game.

  • Doubled flak cannon projectiles, halved physical damage.

  • Missile quad, missile launcher, and missile turret's turret vertical angle flexibility increased dramatically, allowing for easier acquisition of air targets.

  • Increased missile launcher range against targets above them, principally, air units.
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