Please give me a comment telling me what you think.
Also, don't forget to give me tutorial requests!
Note
This was made with alpha 63, if you are using a later alpha and find something that isn't right, please comment about it or PM me.
Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.
Learn how to quickly make and use your own animations in Overgrowth.
Posted by Silverfisk on - Intermediate Animation
Note
This was made with alpha 63, if you are using a later alpha and find something that isn't right, please comment about it or PM me.
Whoa, thanks! This is extremely awesome. You are faster than us ;)
angelscipt :D
the GUI is so pretty. Makes me wanna puke chunks all over my keyboard when i look at hammer/radiant/Ueditor now
I was wondering if you guys were going to implement any type of indirect lighting to soften up the shadows on the terrain?
We do have ambient occlusion (not shown in the video) and you can modify the style of lighting by changing the size of the sun. There will probably be more stuff too!
Mmmmmm... more stuff too....
I was thinking more in leu with the way light works in Mirror's Edge. Where light bounces off the surface of an object and reflects the color of the surface wherever the bounced light was directed off of.
Illuminatelabs.com
Very helpfull stuff, well made man :D
I think you mean "Whale made man!"
this is super impressive
I liking it. This tool will simplified a tons of work.
Keep it up.
Thank you!
Is it just me or does this sound like a swedish accent?
It's not just you, I'm from Sweden so I have a swedish accent. :)
Oh, so you made it! I didn't realise at first. This is Toby by the way. (I'm an Overt Ops like yourself if you don't remember.)
Yeah, I remember you. :)
Yah you guys make other tools look really terrible. Incredible Work Again.
very awesome!
Again.... :)
Brilliant!
doesn't it crash anymore? Whenever I made an animation it crashed and drove me insane. It's been some builds ago, so lot of problems with the ingame animation editor are probably smoothed out.
The rigger crashes if you attach the bones whilst a bone/joint is selected. Be sure to deselect them before attaching them to the mesh.
Thousands and thousands of mods gonna be droped out for this game... :D
lol that animation was in Jerking motion.......Whackin his meat.
meh, has anybody tried this and maya? i think im gonna stay with maya... anybody here switch over to that for animating?
cheers!
JohnG80