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This is a tower defense style game in which you control a witch with powers to exchange trees by powerful turrets to defend your school in each phase. The game is initially planned to have 15 levels

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A small example of how to organize the workflow when you have a team composed only of a Member.

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Background

Without a doubt one of the most pleasurable task in the development of a game is to develop the script, the gameplay and of course the concept of characters for the game.

Creates one character is far beyond simply draw something and model in 3D, the character generate empathy with the player in addition to several other concepts that I'm not going to prolong describing here.

Over the past few months I've created several conceptual ideas which in some cases were put into practice, and for the most part haven't left the draft for a real 3D model for the game.

That's part of the process of creating a game, have a lot of ideas, refine and filter them to find the good choices (or those that make more sense in regards to your game) and finally after you have made your choices, stay focused and put the ideas into practice.

Decide after a prototype or design if it should become a model for the game is a knowledge that it takes time to be purchased (common sense itself) and a good approach right now is to make many designs and have many alternatives at hand to choose one of them.

What went right?

One of the examples that I would like to share in this process is the pumpkin head which for example was conceived after a few references that I've been researching on the Internet about headless horsemen, wanted to create a monster neighborly and Ragtime and after some scribbling was born this character that I particularly liked a lot.

It is important in the process of creating the character for the 3D model always create a modelsheet demonstrating character in front and lateral angles in order to ensure that the model will be created the most faithful possible conceptual art.

Here's another example of a character to some sort of region the game is made on beaches or something.

Create character concepts for the game is something that gives me a lot of pleasure, but honestly I need to be checking up on me to stay focused not only on it, you need to code a lot and test a lot, i.e., it is something I really need to administer in a very wide to not be alone drawing all the time (after all the team consists only by me).

An important point is not to thwart the process of creating so many things that end up not being put into practice, that unfortunately is part of the creation process.

Of course that won't be the first idea that you have that will be implemented, why the need to try and try and try again until you find something that really get to you and to the player. Keep in mind that charismatic characters create empathy, but create a charismatic character is not so simple.

Below are some concepts for example which has not yet put into practice and that I honestly don't know if it will be put into practice, can be to stay only in the field of concept.


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*Flame*
*Flame* - - 290 comments

Love the concepts , keep up the great work :)

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mcunha98 Author
mcunha98 - - 61 comments

Thanks for visit and comment

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