This release introduces additional online stability fixes and various other improvements. It may be installed on its own or on top of an existing SRB2 installation.
Note: This is an old version intended for archival purposes only. Please view the downloads page for more recent versions.
-- Old-school Genesis-era platforming - 3rd or 1st person - complete with rings, springs, baddies, reversible gravity and more!
-- Fast-paced multiplayer combat with support of up to 32 players online, as well as 2 player splitscreen.
-- 3 playable characters with unique abilities: Sonic (Speed), Tails (Flight) and Knuckles (Glide/Climb), all balanced for online match play.
-- 8 multiplayer game modes: Cooperative, Match, Team Match, Capture the Flag, Race, Classic Race, Tag and Hide & Seek.
-- Over 30 levels spanning a variety of locations, from green meadows to deep underwater ruins, mines, mountains and space stations - not counting an extensive list of unlocks!
-- 7 unique weapons for use in Match / CTF play: Red Ring (Starting Weapon), Automatic Ring, Bounce Ring, Scatter Ring, Grenade Ring, Explosion Ring and Rail Ring round out a complete FPS arsenal.
-- Original soundtrack, produced by some of the most renowned Sonic music artists on the internet.
-- Loads of unlockables to keep you busy far past completing the single-player campaign, including hidden levels, game modes and cheats!
-- Extensive configuration, allowing play with a modern WSAD + Mouse FPS control setup, a relaxed gamepad setup, arrow keys only setup, or anything in-between. All keys, sensitivities, etc. are individually configurable.
-- Tons of user-created content - custom characters, levels, mods and all sorts of other crap to extend gameplay well beyond the initial package.
-- Well-supported level design tools (such as SRB2 Doom Builder) that allow easy creation of your own custom content. Please see the Level Design section of the SRB2 Wiki for more information.
-- Flexible mod support via Lua scripting interface or Sonic Object Configuation (SOC) system, allowing easy creation of new items, enemies, bosses, scenery effects and (much) more.
-- Full source code for the game available on GitHub.
Overview of 2.1.11 changes:
- Fixed game state becoming indeterminate if a player leaves while resynching, often causing crashes or game freezes.
- Monitors on moving/bouncing platforms are no longer deadly to touch.
- Fixed an exploit where characters could be changed while continuing in Single Player.
- Fixed game freeze on Egg Satellite Zone in OpenGL.
- Fixed missing emblem on Flooded Cove Zone.
- Minor optimization/speed related improvements.
- Minor level design fixes.
- Fixed patches wrapping from the right side to the left side even when they weren’t supposed to.
- Detons no longer murder their resident animals if they strike a wall or object.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.