I'm not satisfied with a result of old shadow techinques, but now it works. They took me a week of work, but now they work. I found a thread on Ogre forums and I implemented this technique of shadows to my game engine. It has:
- Ambient Occlusion Shader
- Diffuse and Specular shader
- And of course - shadows!
Just take a look, how this shaders work:
Differences between all versions of shadows:
I walk on this map every day, and it's starting to be annoying... So I'll start mapping a new game level on this week. It's an outdoor level. I have made a new MINIGUN model (because many people said that old minigun was ugly) , but it's still not ready, and I'll upload it soon. Please comment, and keep tracking!
Links to the pictures don't work for me... :(
edit:
Manually opening them worked, though
What did shadows ever do you to you that you had to come up with a Final Solution for them?
That was terrible but I laughed so hard I had to wipe tears from my eyes.
For the image, there aren't any shadows being cast, such as by the chair. Will that be added?
They are soft. It works when you place light in room, and there is not light in another room. The shadow from the wall is soft. You can see it in ction:
Indiedb.com
-> Will that be added?
Ah, sorry! :) I placed incorrect lights on scene. Now fixed. Wait for a new screens, now the shadows cast properly!