This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.
Artists located Anywhere.
Posted by CodedSnakeTeam on
Requested Job Title: 3D Character Rigger
Start Date for the position: ASAP
Position Type: Freelance
Compensation:
Maya LT Rig: $300 ($100 a rig/3 rigs)
Blender Rig: $320 ($80 a rig/4 rigs)
Experience Level: Entry 0-2 years
Demo/Portfolio/Samples Required: Yes
Location: Remotely
Skills and Software Knowledge:
*Required:
Knowledge of:
Maya Lt
Blender
Working applicable knowledge in Unity
*Pluses:
Retopologizing high-poly meshes to optimize your rig.
Hardware/software:
Maya LT
Blender
Description: The applicant would be skilled in the realms of making 3D Character rigs for bi-pedal characters and ideally quadrupeds as well. You also know how to retopologize a high-poly mesh to make your rig more optimized for both you and the animator.
We have character rigs but they need improvements and weights painted onto the characters.
Any work completed for the Game Demo is allowed to be displayed on your portfolio page.
The Maya Lt License seat will be provided.
The Blender VTuber side project is for advertising the game, we have 3 out of 4 rigs completed but they need to be plugged into Unity and working with Vive Trackers, the 4th uncompleted rig is a T-Shirt that needs physics added to it.
Send a Resume with a link to your portfolio to Codedsnaketeam@gmail.com