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Crooked Waters - Devblog #2: Man the cannons

Happy Holidays!

We just posted our second devblog of Crooked Waters here Here we talk about the almost finished implementation of multiplayer in the game. We are still in a very early development stage, so everything you see is still work in progress. We hope to show the fully implemented multiplayer soon. Everything you see in this devblog is multiplayer ready.

We also implemented the first version of working cannons. Indicators are shown above the cannons to inform the player about what ammunition is needed to succesfully load the cannon. As well, we added an indicator to objects when interacting with it to guide the player on what to do with it.

We hope you guys like our development and would like to hear feedback from you.

In this News

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