Doing playtesting and getting good feedback its hard, some advice here!
I will describe how I build the spell system of Raiding.Zone.
Before we talk about saving game data as such, let's first talk about saving the conf. This one, doesn't need to be protected and encrypted and can be...
At "Les Jeux de Bebel" we have many ideas ! Really, a lot of ideas !!!
Everybody always asks where the hot springs are, but nobody ever asks how popular they were. Join us as we explore the history of hot springs in Portugal...
Everybody always asks where are the dragons, but nobody ever asks how are the dragons. Join us as we try to understand the world of the dragons and the...
The story starts with an old rumor. This rumor said that a legendary Lyre from the goddess Diana is still hidden away in a mysterious catacomb, under...
I discovered event-driven programming thanks to Qt (in C++) and its beautiful signal system and later thanks to javascript and its lambda...
Well, I now have my engine, but as I mentioned before... the LibGdx actor system doesn't suit me perfectly. It's up to me to make the one of my dreams =)
I recently had a little problem with the display of the layers in our next game " Les Nains du Nord ". This whole thing forced me to rethink a lot of...
As a pseudo point and click, our game obviously needs an action menu. We haven't had a concept meeting with our art director about this yet, but I can...
Our upcoming game will be a game with many enigmas and any enigma must be thought as a whole! When I design a scene, I always start by imagining the area...
Back to the Abyss is an independent videogame studio, based in Uruguay. We are a team of 2 people, Programmer/Game Designer and Graphic designer. We have...
A quick overview of the game from the elementary tetrad to Jesse Schell's analysis. This tool helps me a lot in different situations, especially when...
We would like to share with You some amazing images and pictures from artists that we started to cooperate with, also we talk about improvements and changes...
Parallel - NEW TRAILER I'm working on the game since January 2020. After a long path I'm here to show you more about the Parallel Universe. ;)
Hello guys. We know how hard it is to compete with AAA games, established franchises that have the help of big publishers. Many independent developers...
One thing a lot of game developers want is to make a game well made, one that pleases not only themselves but other people as well. Between starting and...
In this devlog we are gonna show you some of the level design of our game as well as some inspirations and the creative process behind it all
Whenever I think of the term "new generation", I think of new graphics, a new technology, but also something different, unique, which also brings that...
NEW teaser from our adventure game set in the slavic fantasy world. Read whole gamedev diary about one of the fantasy creatures that You will meet at...
This is a great question, after playing some games that were very immersive, I realized that the question of the size of the map is valid...
In this post we will be telling you all about the way we performed our 2 test sessions and the feedback we got from it!
Today I want to talk about a trend. The long life of the games and the difficulty in creating new IPs.It is not of today that we see several...
Immersion in game development. As I always say, immersion goes far beyond graphics. Having the best graphics does not mean having immersion. The immersion...
Leif and Ghost are an inseparable team in Leif's Adventure. But what can Ghost exactly do besides looking cute? Let's have a closer look.
Devlog #3 of The Sixth Sun! The game mixes ancient Aztec mythology with the return of the retro first-person shooter genre in a frenetic action game following...
It is with great satisfaction and vibrancy that after years of work and devotion Reborn is ready to show itself in a FREE 15-DAY DEMO SOON. Reborn deserves...
Svetovid Sculpture and Old Castle Ruins - NEW article from our gamedev blog about game development.
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