One of the things I’ve been doing recently is improving the algorithm I use to calculate explosive damage in Jetboard Joust. I’ve mentioned this in...
--- You'll need my plugin installed to use this project --- Simple Damage Handler written in C++. This simple component is designed to easily handle many...
[C++] Simple Damage Handler based on Damage, DamageType, BoneName, Actors and Controllers to Ignore and much more!
Simple Damage Handler written in C++. This simple component is designed to easily handle many features of any damagable actor. Everything is ordered and...
Scrap Yard is an entirely new gaming concept: an asynchronous multiplayer top-down action-shooter with tactical and stealth elements, it will surely set...
We are back again with our weekly Saturday update, this week with damage decals and explosions!
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