CrabbleUp v0.9 is now available on IndieDB with its latest version adding 4 new supported languages, 3 new mechanics, and many bugfixes.
Super busy January. Next milestone is a much larger build containing roughly the first half of the game with all of its content (so that nobody has to...
CrabbleUp is now available on IndieDB with its latest version adding controller support and local co-op mode.
This article includes a status update on the game and a new gameplay video.
Hello! This week we have the latest version of our game ready to play! We also have a survey for you to give us feedback!
3 weeks until we launch, in the mean time you can experience our Tower Defense game yourself in this free public playtest on Steam. So please check it...
Hello! We want to show a bit more of our main character's design!
Hello! This week we have some thumbnails for the main character and the inspiration for him.
Hello! This week we want to show a bit of what we done so far for the user interface and menu design!
Hello! THis week we have some great news! We have our first playable demo version for everyone to play and test!
Hi! This week we wanted to show a bit more of the art we have! We're gonna show a few thumbnails that eventually became a level mockup, and an illustration...
Hi! This week we would like to show a bit more of our progress in programming the game! We have update how the camera behaves as well as implement new...
Hi, here is a post about the artstyle we will have in our game! This week we wanted to share what we have in mind for the art that will be featured on...
Hello! Here is an update on how our project is going! We already have functioning main mechanics! Hi! We have been working very hard to overcome challenges...
Welcome back to the world of Irm. Today I'll give you some insights of my work of the last weeks and a short outlook on the next tasks.
Hey everyone, thanks for tuning back in for another Devlog! This time we’re taking a look at the progress made over March. A lot of work has been put...
Welcome to We Exist! This first development update will communicate our goals with this project, what we’ve accomplished thus far in early development...
Hey everyone! A new dev log is online. I write about how Steam Next Fest had an impact on Crystals Of Irm and what's up next.
New update that covers all the new features and improvements developed during the month of February like control areas, new UI elements, new sound effects...
Exposing more of the gallery's secrets as the console ports are nearing completion!
Hey all, here comes a little unscheduled update. There is a new trailer for Crystals Of Irm! 💎
We are currently working on the so called "Victory-Scenes". With them a very important feature will be implemented: Staying inside a session after the...
Haunting voices, late night TV shows, puzzles and more - our final bumper dev update before launch!
Well, it's been a while since our last update. While troubleshooting a light bleed issue, we realized that we needed to put some more work into properly...
A new formicarium tier, featuring fire ants, is arriving on July 27th! Watch the updated trailer now!
We're here to update you all on DoomsDay's progress over the past two weeks!
Meet the actors that will play your six Murderous Muses and find out how to interact with them in game...
What we've been working on and what you can expect to find in this first-person supernatural mystery!
A quick update on the launch of Chapter 6 of Depths of Sanity, including early test footage of a Stalker enemy that will be trailing you during the finale...
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