Update comes early this month! Would’ve been 10 days earlier still if I was using Godot or Unreal.
DEVGAMM GDAŃSK 2024 featured Massive Paradox's game Greedshot, a first-person rogue-lite shooter with procedurally generated levels. The game received...
Alright, so out of two goals I set for Feb'uary I managed to do... both? Unfortunately, without the miracle of finishing coding the puzzles.
Toytopia have just been released on steam! Explore the abandon ruins of Toytopia experience the wonders that were once seen at this once amusing attraction...
House Hopper is still in active development, but I'm getting there! I promise! As I'm adding more and more features and finalizing the level art of House...
The fifth devlog summarizing the situation regarding our game, Unity, and the game industry. Read the story about finding a new path across engines.
IndieDB is hosting its annual Indie of The Year Awards, and The Gray Man reached the Top 100 in the first round of voting. Now, let’s try the Top 10...
Do you want to become the conscience of a serial killer? Yes? Well... This particular update addresses various issues, bugs and glitches of the whole...
Playtown is now officially released on steam! Come check it out and come meet with Steg, the not-so-friendly dinosour.
We're excited to share some thrilling news about the development of Metro of Shadows Our team is working tirelessly to create a dark and captivating world...
Today, I'll be going over additions and new features of Deterrence that have been added to the game since August.
Summer has come and gone, we're a little behind on many of the features we originally envisaged in our spring roadmap, but we do have a new content update...
Deep dive into finding the minimum system requirements.
The time has come to officially announce to the world that Deterrence is coming soon!
What is Deterrence? What is the history of Deterrence? What is the lore of Deterrence? And What is the campaign mode like?
It's that time in the life of every indie game. The time to desperately try to raise funds. Don't worry, I'm not asking for too much.
The forty-third devlog of Deterrence. In this log, the game gets finishing touches such as unit voice confirmations and more than a dozen maps for levels...
Early Access update 6 is now live in time for Steam Summer Sale! Introducing 6 new quests, 2 new villages and lots more...
Insert belonging to the 100 ways to kill your enemies.
We've decided delaying a bit until pushing our next game update to deliver a slightly larger patch in time for Steam's summer sale event, so we thought...
A Cat's Manor will be payable at Japan biggest indie fest BitSummit 2023 Let's Go!
Realm Of Rivalry: Ability Showcase - Ricochet Shot.
The forty-second devlog of Deterrence. In this log, the game gets a bunch of quality-of-life features and an intermission screen.
In today’s update we’ll be sharing our plans for this year’s development on The Black Grimoire: Cursebreaker.
The forty-first devlog of Deterrence. In this log, the game gets a change of mechanics making it a unique tower defense with all the freedom of an RTS.
Time has come to put a point&click; adventure game about serial killer in a deeper context, showcasing main game features.
The time has come to announce Early Access for The Black Grimoire: Cursebreaker - Releasing on Friday March 10th!
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